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Increase the minimum size of the smoothed terrain below the teleporter by one.
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@ -160,8 +160,8 @@ func spawn_dungeon(chunk: TerrainChunk, dungeon_seed : int, spawn_mobs : bool) -
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var vh : int = chunk.get_voxel(vpx, vpz, TerrainChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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var vh : int = chunk.get_voxel(vpx, vpz, TerrainChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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var orx : int = (randi() % 3) + 1
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var orx : int = (randi() % 3) + 2
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var orz : int = (randi() % 3) + 1
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var orz : int = (randi() % 3) + 2
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for wx in range(vpx - orx, vpx + orx + 1):
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for wx in range(vpx - orx, vpx + orx + 1):
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for wz in range(vpz - orz, vpz + orz + 1):
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for wz in range(vpz - orz, vpz + orz + 1):
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