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@ -21,12 +21,13 @@ This project uses a custom version of ![godot (3.x branch)](https://github.com/g
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As stated in the opening section the project uses a custom version of the godot engine.
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As stated in the opening section the project uses a custom version of the godot engine.
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The project's workflow has been set up so you can easily compile this version for yourself if you want to.
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The project's workflow has been set up so you can easily compile this version for yourself if you want to.
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See the [Compiling](#compiling) section if you want to know how to do this.
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See the [Compiling](#compiling) section if you want to know how to do this.
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### Engine
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### Engine
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Currently [my fork](https://github.com/Relintai/godot) of godot is used as a base for the engine (3.x). \
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Currently [my fork](https://github.com/Relintai/godot) of godot is used as a base for the engine (3.x). \
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This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699).\
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This contains a port of [TokageItLab's SkeletonEditor pr](https://github.com/godotengine/godot/pull/45699).\
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The original godot source will likely work too if you want that for some reason.
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The original godot source will likely work too if you want that for some reason.
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Also the engine needs to have some engine modules built in. For example:
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Also the engine needs to have some engine modules built in. For example:
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