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Relintai 2022-01-09 23:22:49 +01:00
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@ -21,12 +21,13 @@ This project uses a custom version of ![godot (3.x branch)](https://github.com/g
As stated in the opening section the project uses a custom version of the godot engine. As stated in the opening section the project uses a custom version of the godot engine.
The project's workflow has been set up so you can easily compile this version for yourself if you want to. The project's workflow has been set up so you can easily compile this version for yourself if you want to.
See the [Compiling](#compiling) section if you want to know how to do this. See the [Compiling](#compiling) section if you want to know how to do this.
### Engine ### Engine
Currently [my fork](https://github.com/Relintai/godot) of godot is used as a base for the engine (3.x). \ Currently [my fork](https://github.com/Relintai/godot) of godot is used as a base for the engine (3.x). \
This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699).\ This contains a port of [TokageItLab's SkeletonEditor pr](https://github.com/godotengine/godot/pull/45699).\
The original godot source will likely work too if you want that for some reason. The original godot source will likely work too if you want that for some reason.
Also the engine needs to have some engine modules built in. For example: Also the engine needs to have some engine modules built in. For example: