mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
sdf3d rotate, translate, and scale nodes.
This commit is contained in:
parent
32f80f288a
commit
ea9b0a1b2e
@ -1,10 +1,12 @@
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[gd_resource type="Resource" load_steps=22 format=2]
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[gd_resource type="Resource" load_steps=31 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_sphere.gd" type="Script" id=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_capsule.gd" type="Script" id=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_render.gd" type="Script" id=3]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_render.gd" type="Script" id=3]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_box.gd" type="Script" id=4]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_scale.gd" type="Script" id=4]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=5]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=5]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_translate.gd" type="Script" id=6]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_rotate.gd" type="Script" id=7]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_color.gd" type="Script" id=9]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_color.gd" type="Script" id=9]
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[ext_resource path="res://addons/mat_maker_gd/nodes/simple/image.gd" type="Script" id=10]
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[ext_resource path="res://addons/mat_maker_gd/nodes/simple/image.gd" type="Script" id=10]
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@ -77,7 +79,7 @@ out_height_map = SubResource( 28 )
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out_normal_map = SubResource( 29 )
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out_normal_map = SubResource( 29 )
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out_color_map = SubResource( 27 )
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out_color_map = SubResource( 27 )
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[sub_resource type="Resource" id=35]
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[sub_resource type="Resource" id=42]
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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default_type = 2
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default_type = 2
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default_int = 0
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default_int = 0
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@ -94,7 +96,7 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 35 )
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input_property = SubResource( 42 )
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[sub_resource type="Resource" id=33]
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[sub_resource type="Resource" id=33]
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script = ExtResource( 9 )
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script = ExtResource( 9 )
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@ -103,7 +105,7 @@ input = SubResource( 32 )
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output = SubResource( 25 )
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output = SubResource( 25 )
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color = 0.6
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color = 0.6
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[sub_resource type="Resource" id=31]
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[sub_resource type="Resource" id=35]
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script = ExtResource( 5 )
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script = ExtResource( 5 )
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default_type = 2
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default_type = 2
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default_int = 0
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default_int = 0
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@ -112,20 +114,85 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=34]
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script = ExtResource( 2 )
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graph_position = Vector2( 40, 240 )
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output = SubResource( 31 )
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radius = 0.43
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[sub_resource type="Resource" id=36]
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[sub_resource type="Resource" id=36]
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script = ExtResource( 4 )
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script = ExtResource( 2 )
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graph_position = Vector2( -200, 0 )
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graph_position = Vector2( -120, 40 )
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points = [ 0.0, 1.0, 0.0, 0.0, 0.424679, 0.283912, 0.0, 4.15563, 1.0, 1.0, 0.0, 0.0 ]
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output = SubResource( 35 )
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output = SubResource( 35 )
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size = Vector3( 0.2, 0.25, 0.25 )
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axis = 0
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radius = 0.12
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length = 0.28
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radius = 0.22
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[sub_resource type="Resource" id=37]
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script = ExtResource( 5 )
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default_type = 2
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 35 )
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[sub_resource type="Resource" id=38]
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script = ExtResource( 5 )
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default_type = 2
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=39]
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script = ExtResource( 6 )
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graph_position = Vector2( 140, 180 )
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input = SubResource( 37 )
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output = SubResource( 38 )
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translation = Vector3( 0.02, 0.02, 0.09 )
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[sub_resource type="Resource" id=40]
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script = ExtResource( 5 )
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default_type = 2
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 38 )
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[sub_resource type="Resource" id=34]
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script = ExtResource( 5 )
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default_type = 2
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=41]
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script = ExtResource( 4 )
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graph_position = Vector2( 160, 400 )
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input = SubResource( 40 )
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output = SubResource( 34 )
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scale = 1.0
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[sub_resource type="Resource" id=43]
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script = ExtResource( 5 )
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default_type = 2
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 34 )
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[sub_resource type="Resource" id=44]
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script = ExtResource( 7 )
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graph_position = Vector2( -100, 380 )
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input = SubResource( 43 )
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output = SubResource( 42 )
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rotation = Vector3( 50, 50, 50 )
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[resource]
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[resource]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 24 ), SubResource( 30 ), SubResource( 33 ), SubResource( 34 ), SubResource( 36 ) ]
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nodes = [ SubResource( 24 ), SubResource( 30 ), SubResource( 33 ), SubResource( 36 ), SubResource( 39 ), SubResource( 41 ), SubResource( 44 ) ]
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@ -742,8 +742,26 @@ static func repeat(p : Vector3, r : Vector3, pseed : float, randomness : float)
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#}
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#}
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static func rotate3d(p : Vector3, a : Vector3) -> Vector3:
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static func rotate3d(p : Vector3, a : Vector3) -> Vector3:
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#todo
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var rv : Vector3 = Vector3()
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return Vector3()
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var c : float = 0
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var s : float = 0
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c = cos(a.x)
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s = sin(a.x)
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rv.x = p.x
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rv.y = p.y * c + p.z * s
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rv.z = -p.y * s + p.z * c
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c = cos(a.y)
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s = sin(a.y)
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p.x = rv.x * c + rv.z * s
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p.y = rv.y
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p.z = -rv.x * s + rv.z * c
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c = cos(a.z)
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s = sin(a.z)
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rv.x = p.x * c + p.y * s
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rv.y = -p.x * s + p.y * c
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rv.z = p.z
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return rv
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#vec3 circle_repeat_transform(vec3 p, float count) {
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#vec3 circle_repeat_transform(vec3 p, float count) {
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# float r = 6.28/count;float pa = atan(p.x, p.y);
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# float r = 6.28/count;float pa = atan(p.x, p.y);
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57
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_rotate.gd
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57
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_rotate.gd
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@ -0,0 +1,57 @@
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tool
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extends MMNode
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const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
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export(Resource) var input : Resource
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export(Resource) var output : Resource
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export(Vector3) var rotation : Vector3 = Vector3()
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func _init_properties():
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if !input:
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input = MMNodeUniversalProperty.new()
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input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
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input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
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input.slot_name = ">>> Input "
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if !input.is_connected("changed", self, "on_input_changed"):
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input.connect("changed", self, "on_input_changed")
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = ">>> Output >>>"
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output.get_value_from_owner = true
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register_input_property(input)
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(input)
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_vector3("get_rotation", "set_rotation", "Rotation", 0.01)
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func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
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#$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251))
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return input.get_value_sdf3d(SDF3D.rotate3d(uv3, -rotation * 0.01745329251))
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#rotation
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func get_rotation() -> Vector3:
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return rotation
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func set_rotation(val : Vector3) -> void:
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rotation = val
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emit_changed()
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output.emit_changed()
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func on_input_changed() -> void:
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emit_changed()
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output.emit_changed()
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56
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_scale.gd
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56
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_scale.gd
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@ -0,0 +1,56 @@
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tool
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extends MMNode
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const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
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export(Resource) var input : Resource
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export(Resource) var output : Resource
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export(float) var scale : float = 1
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func _init_properties():
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if !input:
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input = MMNodeUniversalProperty.new()
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input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
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input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
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input.slot_name = ">>> Input "
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if !input.is_connected("changed", self, "on_input_changed"):
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input.connect("changed", self, "on_input_changed")
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = ">>> Output >>>"
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output.get_value_from_owner = true
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register_input_property(input)
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(input)
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_float("get_scale", "set_scale", "Scale", 0.01)
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func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
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#vec2 $(name_uv)_in = $in(($uv)/$s);
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return input.get_value_sdf3d(uv3 / scale)
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#scale
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func get_scale() -> float:
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return scale
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func set_scale(val : float) -> void:
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scale = val
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emit_changed()
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output.emit_changed()
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func on_input_changed() -> void:
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emit_changed()
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output.emit_changed()
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56
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_translate.gd
Normal file
56
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_translate.gd
Normal file
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tool
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extends MMNode
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const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
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export(Resource) var input : Resource
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export(Resource) var output : Resource
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export(Vector3) var translation : Vector3 = Vector3()
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func _init_properties():
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if !input:
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input = MMNodeUniversalProperty.new()
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input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
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input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
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input.slot_name = ">>> Input "
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if !input.is_connected("changed", self, "on_input_changed"):
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input.connect("changed", self, "on_input_changed")
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = ">>> Output >>>"
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output.get_value_from_owner = true
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register_input_property(input)
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(input)
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_vector3("get_translation", "set_translation", "Translation", 0.01)
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||||||
|
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
|
||||||
|
#$in($uv-vec3($x, $y, $z))
|
||||||
|
return input.get_value_sdf3d(uv3 - translation)
|
||||||
|
|
||||||
|
#translation
|
||||||
|
func get_translation() -> Vector3:
|
||||||
|
return translation
|
||||||
|
|
||||||
|
func set_translation(val : Vector3) -> void:
|
||||||
|
translation = val
|
||||||
|
|
||||||
|
emit_changed()
|
||||||
|
output.emit_changed()
|
||||||
|
|
||||||
|
func on_input_changed() -> void:
|
||||||
|
emit_changed()
|
||||||
|
output.emit_changed()
|
Loading…
Reference in New Issue
Block a user