sdf3d rotate, translate, and scale nodes.

This commit is contained in:
Relintai 2021-10-26 11:57:20 +02:00
parent 32f80f288a
commit ea9b0a1b2e
5 changed files with 273 additions and 19 deletions

View File

@ -1,10 +1,12 @@
[gd_resource type="Resource" load_steps=22 format=2] [gd_resource type="Resource" load_steps=31 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1] [ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_sphere.gd" type="Script" id=2] [ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_capsule.gd" type="Script" id=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_render.gd" type="Script" id=3] [ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_render.gd" type="Script" id=3]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_box.gd" type="Script" id=4] [ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_scale.gd" type="Script" id=4]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=5] [ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=5]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_translate.gd" type="Script" id=6]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_tf_rotate.gd" type="Script" id=7]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_color.gd" type="Script" id=9] [ext_resource path="res://addons/mat_maker_gd/nodes/sdf3d/sdf3d_color.gd" type="Script" id=9]
[ext_resource path="res://addons/mat_maker_gd/nodes/simple/image.gd" type="Script" id=10] [ext_resource path="res://addons/mat_maker_gd/nodes/simple/image.gd" type="Script" id=10]
@ -77,7 +79,7 @@ out_height_map = SubResource( 28 )
out_normal_map = SubResource( 29 ) out_normal_map = SubResource( 29 )
out_color_map = SubResource( 27 ) out_color_map = SubResource( 27 )
[sub_resource type="Resource" id=35] [sub_resource type="Resource" id=42]
script = ExtResource( 5 ) script = ExtResource( 5 )
default_type = 2 default_type = 2
default_int = 0 default_int = 0
@ -94,7 +96,7 @@ default_float = 0.0
default_vector2 = Vector2( 0, 0 ) default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 ) default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 ) default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 35 ) input_property = SubResource( 42 )
[sub_resource type="Resource" id=33] [sub_resource type="Resource" id=33]
script = ExtResource( 9 ) script = ExtResource( 9 )
@ -103,7 +105,7 @@ input = SubResource( 32 )
output = SubResource( 25 ) output = SubResource( 25 )
color = 0.6 color = 0.6
[sub_resource type="Resource" id=31] [sub_resource type="Resource" id=35]
script = ExtResource( 5 ) script = ExtResource( 5 )
default_type = 2 default_type = 2
default_int = 0 default_int = 0
@ -112,20 +114,85 @@ default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 ) default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 ) default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=34]
script = ExtResource( 2 )
graph_position = Vector2( 40, 240 )
output = SubResource( 31 )
radius = 0.43
[sub_resource type="Resource" id=36] [sub_resource type="Resource" id=36]
script = ExtResource( 4 ) script = ExtResource( 2 )
graph_position = Vector2( -200, 0 ) graph_position = Vector2( -120, 40 )
points = [ 0.0, 1.0, 0.0, 0.0, 0.424679, 0.283912, 0.0, 4.15563, 1.0, 1.0, 0.0, 0.0 ]
output = SubResource( 35 ) output = SubResource( 35 )
size = Vector3( 0.2, 0.25, 0.25 ) axis = 0
radius = 0.12 length = 0.28
radius = 0.22
[sub_resource type="Resource" id=37]
script = ExtResource( 5 )
default_type = 2
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 35 )
[sub_resource type="Resource" id=38]
script = ExtResource( 5 )
default_type = 2
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=39]
script = ExtResource( 6 )
graph_position = Vector2( 140, 180 )
input = SubResource( 37 )
output = SubResource( 38 )
translation = Vector3( 0.02, 0.02, 0.09 )
[sub_resource type="Resource" id=40]
script = ExtResource( 5 )
default_type = 2
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 38 )
[sub_resource type="Resource" id=34]
script = ExtResource( 5 )
default_type = 2
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=41]
script = ExtResource( 4 )
graph_position = Vector2( 160, 400 )
input = SubResource( 40 )
output = SubResource( 34 )
scale = 1.0
[sub_resource type="Resource" id=43]
script = ExtResource( 5 )
default_type = 2
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 34 )
[sub_resource type="Resource" id=44]
script = ExtResource( 7 )
graph_position = Vector2( -100, 380 )
input = SubResource( 43 )
output = SubResource( 42 )
rotation = Vector3( 50, 50, 50 )
[resource] [resource]
script = ExtResource( 1 ) script = ExtResource( 1 )
image_size = Vector2( 128, 128 ) image_size = Vector2( 128, 128 )
nodes = [ SubResource( 24 ), SubResource( 30 ), SubResource( 33 ), SubResource( 34 ), SubResource( 36 ) ] nodes = [ SubResource( 24 ), SubResource( 30 ), SubResource( 33 ), SubResource( 36 ), SubResource( 39 ), SubResource( 41 ), SubResource( 44 ) ]

View File

@ -742,8 +742,26 @@ static func repeat(p : Vector3, r : Vector3, pseed : float, randomness : float)
#} #}
static func rotate3d(p : Vector3, a : Vector3) -> Vector3: static func rotate3d(p : Vector3, a : Vector3) -> Vector3:
#todo var rv : Vector3 = Vector3()
return Vector3() var c : float = 0
var s : float = 0
c = cos(a.x)
s = sin(a.x)
rv.x = p.x
rv.y = p.y * c + p.z * s
rv.z = -p.y * s + p.z * c
c = cos(a.y)
s = sin(a.y)
p.x = rv.x * c + rv.z * s
p.y = rv.y
p.z = -rv.x * s + rv.z * c
c = cos(a.z)
s = sin(a.z)
rv.x = p.x * c + p.y * s
rv.y = -p.x * s + p.y * c
rv.z = p.z
return rv
#vec3 circle_repeat_transform(vec3 p, float count) { #vec3 circle_repeat_transform(vec3 p, float count) {
# float r = 6.28/count;float pa = atan(p.x, p.y); # float r = 6.28/count;float pa = atan(p.x, p.y);

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@ -0,0 +1,57 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
export(Resource) var input : Resource
export(Resource) var output : Resource
export(Vector3) var rotation : Vector3 = Vector3()
func _init_properties():
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
input.slot_name = ">>> Input "
if !input.is_connected("changed", self, "on_input_changed"):
input.connect("changed", self, "on_input_changed")
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_input_property(input)
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_vector3("get_rotation", "set_rotation", "Rotation", 0.01)
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
#$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251))
return input.get_value_sdf3d(SDF3D.rotate3d(uv3, -rotation * 0.01745329251))
#rotation
func get_rotation() -> Vector3:
return rotation
func set_rotation(val : Vector3) -> void:
rotation = val
emit_changed()
output.emit_changed()
func on_input_changed() -> void:
emit_changed()
output.emit_changed()

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@ -0,0 +1,56 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
export(Resource) var input : Resource
export(Resource) var output : Resource
export(float) var scale : float = 1
func _init_properties():
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
input.slot_name = ">>> Input "
if !input.is_connected("changed", self, "on_input_changed"):
input.connect("changed", self, "on_input_changed")
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_input_property(input)
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_float("get_scale", "set_scale", "Scale", 0.01)
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
#vec2 $(name_uv)_in = $in(($uv)/$s);
return input.get_value_sdf3d(uv3 / scale)
#scale
func get_scale() -> float:
return scale
func set_scale(val : float) -> void:
scale = val
emit_changed()
output.emit_changed()
func on_input_changed() -> void:
emit_changed()
output.emit_changed()

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@ -0,0 +1,56 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
export(Resource) var input : Resource
export(Resource) var output : Resource
export(Vector3) var translation : Vector3 = Vector3()
func _init_properties():
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
# input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_VECTOR2
input.slot_name = ">>> Input "
if !input.is_connected("changed", self, "on_input_changed"):
input.connect("changed", self, "on_input_changed")
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_input_property(input)
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_vector3("get_translation", "set_translation", "Translation", 0.01)
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
#$in($uv-vec3($x, $y, $z))
return input.get_value_sdf3d(uv3 - translation)
#translation
func get_translation() -> Vector3:
return translation
func set_translation(val : Vector3) -> void:
translation = val
emit_changed()
output.emit_changed()
func on_input_changed() -> void:
emit_changed()
output.emit_changed()