mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes.
This commit is contained in:
parent
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commit
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2
HEADS
2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "ed27b7e6b973eb6be6fdac4439e99a1907b9cb58", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "677f138a462b248d45b679a66d0b4cd3ed886ef8"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "233dde39defd6608913da5434d8ef2cbff3bfd42"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "4ee946963a16bbfdb4dbb5df52134d22aa168041"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}}
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{"engine": {"3.2": "ed27b7e6b973eb6be6fdac4439e99a1907b9cb58", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "909f34af03048fd966fed5785e8567276e3ec132"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "233dde39defd6608913da5434d8ef2cbff3bfd42"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "4ee946963a16bbfdb4dbb5df52134d22aa168041"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}}
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@ -1,7 +1,8 @@
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[gd_resource type="EntityData" load_steps=4 format=2]
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[gd_resource type="EntityData" load_steps=5 format=2]
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[ext_resource path="res://data/entity_classes/1_naturalist.tres" type="EntityClassData" id=1]
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[ext_resource path="res://data/entity_classes/1_naturalist.tres" type="EntityClassData" id=1]
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[ext_resource path="res://scripts/entities/EntityDataGD.gd" type="Script" id=2]
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[ext_resource path="res://scripts/entities/EntityDataGD.gd" type="Script" id=2]
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[ext_resource path="res://data/species/1_human_female.tres" type="EntitySpeciesData" id=3]
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[sub_resource type="LootDataBase" id=1]
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[sub_resource type="LootDataBase" id=1]
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@ -11,6 +12,7 @@ id = 1
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entity_type = 4
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entity_type = 4
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entity_controller = 1
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entity_controller = 1
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text_name = "Naturalist"
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text_name = "Naturalist"
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entity_species_data = ExtResource( 3 )
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entity_class_data = ExtResource( 1 )
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entity_class_data = ExtResource( 1 )
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loot_db = SubResource( 1 )
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loot_db = SubResource( 1 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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File diff suppressed because one or more lines are too long
9
game/data/models/HumanFemale.tres
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9
game/data/models/HumanFemale.tres
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@ -0,0 +1,9 @@
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[gd_resource type="SpeciesModelData" load_steps=2 format=2]
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[ext_resource path="res://data/models/HumanFemale.tscn" type="PackedScene" id=1]
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[resource]
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resource_name = "Human Female"
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id = 1
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text_name = "Human Female"
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body = ExtResource( 1 )
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37
game/data/models/HumanFemale.tscn
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37
game/data/models/HumanFemale.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=1]
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[ext_resource path="res://player/Body.gd" type="Script" id=6]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.266582
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height = 0.927641
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.216228, 0.0681041, 0.183397 )
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[node name="HumanFemale" type="KinematicBody"]
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script = ExtResource( 6 )
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model_path = NodePath("../HumanFemale/Rotation_Helper/Model")
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character_skeleton_path = NodePath("../HumanFemale/Rotation_Helper/Model/character")
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[node name="Body_CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 )
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shape = SubResource( 1 )
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[node name="Feet_CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
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shape = SubResource( 2 )
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[node name="Rotation_Helper" type="Spatial" parent="."]
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="Model" type="Spatial" parent="Rotation_Helper"]
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[node name="character" parent="Rotation_Helper/Model" instance=ExtResource( 1 )]
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mesh_instance_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/MeshInstance")
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skeleton_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton")
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left_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
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right_hand_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
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torso_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/NeckAttachment/TorsoAP")
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root_attach_point_path = NodePath("../../../../HumanFemale/Rotation_Helper/Model/character/armature/Armature/Skeleton/RootAttachment/RootAP")
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@ -1,9 +1,10 @@
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[gd_resource type="EntityData" load_steps=5 format=2]
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[gd_resource type="EntityData" load_steps=6 format=2]
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[ext_resource path="res://data/entity_classes/1_naturalist.tres" type="EntityClassData" id=1]
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[ext_resource path="res://data/entity_classes/1_naturalist.tres" type="EntityClassData" id=1]
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[ext_resource path="res://scripts/entities/EntityDataGD.gd" type="Script" id=2]
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[ext_resource path="res://scripts/entities/EntityDataGD.gd" type="Script" id=2]
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[ext_resource path="res://data/crafting/1_test_craft.tres" type="CraftRecipe" id=3]
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[ext_resource path="res://data/crafting/1_test_craft.tres" type="CraftRecipe" id=3]
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[ext_resource path="res://data/crafting/2_chest_of_the_infinite_wisdom.tres" type="CraftRecipe" id=4]
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[ext_resource path="res://data/crafting/2_chest_of_the_infinite_wisdom.tres" type="CraftRecipe" id=4]
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[ext_resource path="res://data/species/1_human_female.tres" type="EntitySpeciesData" id=5]
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[resource]
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[resource]
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resource_name = "Naturalist"
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resource_name = "Naturalist"
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@ -13,6 +14,7 @@ entity_controller = 1
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is_playable = true
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is_playable = true
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text_name = "Naturalist"
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text_name = "Naturalist"
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bag_size = 24
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bag_size = 24
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entity_species_data = ExtResource( 5 )
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entity_class_data = ExtResource( 1 )
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entity_class_data = ExtResource( 1 )
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craft_recipes = [ ExtResource( 3 ), ExtResource( 4 ) ]
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craft_recipes = [ ExtResource( 3 ), ExtResource( 4 ) ]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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10
game/data/species/1_human_female.tres
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10
game/data/species/1_human_female.tres
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[gd_resource type="EntitySpeciesData" load_steps=2 format=2]
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[ext_resource path="res://data/models/HumanFemale.tres" type="SpeciesModelData" id=1]
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[resource]
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resource_name = "Human Female"
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id = 1
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type = 4
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text_name = "Human Female"
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model_data = ExtResource( 1 )
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[gd_resource type="EntitySpeciesData" format=2]
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[resource]
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@ -96,27 +96,35 @@ func _ready() -> void:
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model_rotation_node = get_node(model_path)
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model_rotation_node = get_node(model_path)
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character_skeleton = get_node(character_skeleton_path)
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character_skeleton = get_node(character_skeleton_path)
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entity = get_node("..")
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entity = get_node("..")
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entity.set_character_skeleton(character_skeleton)
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entity.connect("ccast_started", self, "_con_cast_started")
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entity.connect("ccast_started", self, "_con_cast_started")
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entity.connect("ccast_failed", self, "_con_cast_failed")
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entity.connect("ccast_failed", self, "_con_cast_failed")
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entity.connect("ccast_finished", self, "_con_cast_finished")
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entity.connect("ccast_finished", self, "_con_cast_finished")
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entity.connect("cspell_cast_success", self, "_con_spell_cast_success")
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entity.connect("cspell_cast_success", self, "_con_spell_cast_success")
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entity.connect("sdied", self, "on_sdied")
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entity.connect("sdied", self, "on_sdied")
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entity.connect("isc_controlled_changed", self, "on_c_controlled_changed")
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owner = entity
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on_c_controlled_changed(entity.c_is_controlled)
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transform = entity.get_transform_3d(true)
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animation_tree = character_skeleton.get_animation_tree()
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animation_tree = character_skeleton.get_animation_tree()
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if animation_tree != null:
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if animation_tree != null:
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anim_node_state_machine = animation_tree["parameters/playback"]
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anim_node_state_machine = animation_tree["parameters/playback"]
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animation_tree["parameters/run-loop/blend_position"] = Vector2(0, -1)
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animation_tree["parameters/run-loop/blend_position"] = Vector2(0, -1)
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# set_process(false)
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# set_process_input(false)
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# set_process_unhandled_input(false)
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func _enter_tree():
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func _enter_tree():
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world = get_node(world_path) as VoxelWorld
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world = get_node(world_path) as VoxelWorld
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set_process(true)
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set_physics_process(true)
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get_parent().connect("isc_controlled_changed", self, "on_c_controlled_changed")
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set_physics_process(true)
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func _process(delta : float) -> void:
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func _process(delta : float) -> void:
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if entity.ai_state == EntityEnums.AI_STATE_OFF:
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if entity.ai_state == EntityEnums.AI_STATE_OFF:
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return
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return
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@ -568,21 +576,23 @@ func on_c_controlled_changed(val):
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#create camera and pivot if true
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#create camera and pivot if true
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_controlled = val
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_controlled = val
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# set_physics_process(val)
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set_process_input(val)
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set_process_unhandled_input(val)
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if val:
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if val:
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var cam_scene : PackedScene = ResourceLoader.load("res://data/camera/CameraPivot.tscn")
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var cam_scene : PackedScene = ResourceLoader.load("res://data/camera/CameraPivot.tscn")
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camera_pivot = cam_scene.instance() as Spatial
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camera_pivot = cam_scene.instance() as Spatial
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add_child(camera_pivot)
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add_child(camera_pivot)
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camera = camera_pivot.get_node("Camera") as Camera
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camera = camera_pivot.get_node("Camera") as Camera
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set_process_input(true)
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set_process_unhandled_input(true)
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else:
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else:
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if camera_pivot:
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if camera_pivot:
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camera_pivot.queue_free()
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camera_pivot.queue_free()
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camera_pivot = null
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camera_pivot = null
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camera = null
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camera = null
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set_process_input(false)
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set_process_unhandled_input(false)
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func on_sdied(entity):
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func on_sdied(entity):
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for iv in viss:
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for iv in viss:
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add_item_visual(iv as ItemVisual)
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add_item_visual(iv as ItemVisual)
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#func _exit_tree():
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func _exit_tree():
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# if _thread != null:
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if _thread != null:
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# _thread.wait_to_finish()
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_thread.wait_to_finish()
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_thread = null
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func _process(delta):
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func _process(delta):
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if use_threads and _thread_done:
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if use_threads and _thread_done:
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=1]
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[ext_resource path="res://player/Mob.gd" type="Script" id=2]
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[ext_resource path="res://player/Mob.gd" type="Script" id=2]
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[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=3]
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[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=3]
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[ext_resource path="res://player/Body.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.266582
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height = 0.927641
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.216228, 0.0681041, 0.183397 )
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[node name="Mob" type="Entity" groups=[
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[node name="Mob" type="Entity" groups=[
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"mobs",
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"mobs",
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[node name="NamePlate" parent="." instance=ExtResource( 3 )]
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[node name="NamePlate" parent="." instance=ExtResource( 3 )]
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max_distance = 50.0
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max_distance = 50.0
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[node name="Body" type="KinematicBody" parent="."]
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script = ExtResource( 4 )
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[node name="Body_CollisionShape" type="CollisionShape" parent="Body"]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 )
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shape = SubResource( 1 )
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[node name="Feet_CollisionShape" type="CollisionShape" parent="Body"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
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shape = SubResource( 2 )
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[node name="Rotation_Helper" type="Spatial" parent="Body"]
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transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
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[node name="Model" type="Spatial" parent="Body/Rotation_Helper"]
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[node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 1 )]
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interpolating = false
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interpolating = false
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var position : Vector3 = entity.get_body().translation
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var position : Vector3 = entity.get_transform_3d().origin
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var camera : Camera = get_tree().get_root().get_camera() as Camera
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var camera : Camera = get_tree().get_root().get_camera() as Camera
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://player/NetworkedPlayer.gd" type="Script" id=1]
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[ext_resource path="res://player/NetworkedPlayer.gd" type="Script" id=1]
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[ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=2]
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[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=3]
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[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=3]
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[ext_resource path="res://player/Body.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape" id=1]
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radius = 0.266582
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height = 0.927641
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.216228, 0.0681041, 0.183397 )
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[node name="NetworkedPlayer" type="Entity"]
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[node name="NetworkedPlayer" type="Entity"]
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body_path = NodePath("Body")
|
body_path = NodePath("Body")
|
||||||
character_skeleton_path = NodePath("Body/Rotation_Helper/Model/character")
|
character_skeleton_path = NodePath("Body/Rotation_Helper/Model/character")
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="Body" type="KinematicBody" parent="."]
|
|
||||||
script = ExtResource( 4 )
|
|
||||||
|
|
||||||
[node name="Body_CollisionShape" type="CollisionShape" parent="Body"]
|
|
||||||
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.8, 0 )
|
|
||||||
shape = SubResource( 1 )
|
|
||||||
|
|
||||||
[node name="Feet_CollisionShape" type="CollisionShape" parent="Body"]
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.194237, 0 )
|
|
||||||
shape = SubResource( 2 )
|
|
||||||
|
|
||||||
[node name="Rotation_Helper" type="Spatial" parent="Body"]
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.960532, 0 )
|
|
||||||
|
|
||||||
[node name="Model" type="Spatial" parent="Body/Rotation_Helper"]
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.875205, 0 )
|
|
||||||
|
|
||||||
[node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 2 )]
|
|
||||||
|
|
||||||
[node name="NamePlate" parent="." instance=ExtResource( 3 )]
|
[node name="NamePlate" parent="." instance=ExtResource( 3 )]
|
||||||
max_distance = 50.0
|
max_distance = 50.0
|
||||||
|
@ -1,41 +1,14 @@
|
|||||||
[gd_scene load_steps=7 format=2]
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://data/models/armature_model_orig_v2.tscn" type="PackedScene" id=1]
|
|
||||||
[ext_resource path="res://player/Player.gd" type="Script" id=2]
|
[ext_resource path="res://player/Player.gd" type="Script" id=2]
|
||||||
[ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3]
|
||||||
[ext_resource path="res://player/Body.gd" type="Script" id=5]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape" id=1]
|
|
||||||
radius = 0.266582
|
|
||||||
height = 0.927641
|
|
||||||
|
|
||||||
[sub_resource type="BoxShape" id=2]
|
|
||||||
extents = Vector3( 0.216228, 0.0681041, 0.183397 )
|
|
||||||
|
|
||||||
[node name="Player" type="Entity" groups=[
|
[node name="Player" type="Entity" groups=[
|
||||||
"players",
|
"players",
|
||||||
]]
|
]]
|
||||||
body_path = NodePath("Body")
|
body_path = NodePath("HumanFemale")
|
||||||
character_skeleton_path = NodePath("Body/Rotation_Helper/Model/character")
|
character_skeleton_path = NodePath("HumanFemale/Rotation_Helper/Model/character")
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="Body" type="KinematicBody" parent="."]
|
|
||||||
script = ExtResource( 5 )
|
|
||||||
|
|
||||||
[node name="Body_CollisionShape" type="CollisionShape" parent="Body"]
|
|
||||||
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.73, 0 )
|
|
||||||
shape = SubResource( 1 )
|
|
||||||
|
|
||||||
[node name="Feet_CollisionShape" type="CollisionShape" parent="Body"]
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
|
|
||||||
shape = SubResource( 2 )
|
|
||||||
|
|
||||||
[node name="Rotation_Helper" type="Spatial" parent="Body"]
|
|
||||||
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0 )
|
|
||||||
|
|
||||||
[node name="Model" type="Spatial" parent="Body/Rotation_Helper"]
|
|
||||||
|
|
||||||
[node name="character" parent="Body/Rotation_Helper/Model" instance=ExtResource( 1 )]
|
|
||||||
|
|
||||||
[node name="GUILayer" parent="." instance=ExtResource( 3 )]
|
[node name="GUILayer" parent="." instance=ExtResource( 3 )]
|
||||||
[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
|
[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
|
||||||
|
@ -259,7 +259,7 @@ func _request_entity_spawn(createinfo : EntityCreateInfo):
|
|||||||
print("EntityManager: entity node is null")
|
print("EntityManager: entity node is null")
|
||||||
return null
|
return null
|
||||||
|
|
||||||
entity_node.get_body().translation = createinfo.transform.origin
|
entity_node.set_transform_3d(createinfo.transform)
|
||||||
|
|
||||||
if (createinfo.parent_path == ""):
|
if (createinfo.parent_path == ""):
|
||||||
if _spawn_parent == null:
|
if _spawn_parent == null:
|
||||||
|
@ -64,7 +64,7 @@ func _process(delta):
|
|||||||
if vis_update >= VIS_UPDATE_INTERVAL:
|
if vis_update >= VIS_UPDATE_INTERVAL:
|
||||||
vis_update = 0
|
vis_update = 0
|
||||||
|
|
||||||
var ppos : Vector3 = _player.get_body().transform.origin
|
var ppos : Vector3 = _player.get_transform_3d().origin
|
||||||
|
|
||||||
var cpos : Vector3 = ppos
|
var cpos : Vector3 = ppos
|
||||||
var ppx : int = int(cpos.x / (chunk_size_x * voxel_scale))
|
var ppx : int = int(cpos.x / (chunk_size_x * voxel_scale))
|
||||||
|
Loading…
Reference in New Issue
Block a user