Fixed the set rest pose implementation.

This commit is contained in:
Relintai 2021-09-13 11:27:20 +02:00
parent 878f045f92
commit de97b132a2
2 changed files with 25 additions and 4 deletions

View File

@ -236,10 +236,21 @@ func get_add_bone():
func is_done_editor():
return true
func evaluate_rest_pose(n : Spatial):
if !n:
return
n.set_as_rest_pose()
for ch in n.get_children():
evaluate_rest_pose(ch as Spatial)
func set_set_pose_as_rest(val):
if val:
for n in bone_handle_nodes:
n.set_as_rest_pose()
for ch in get_children():
evaluate_rest_pose(ch as Spatial)
#for n in bone_handle_nodes:
# n.set_as_rest_pose()
for n in bone_handle_nodes:
n._ready()

View File

@ -37,9 +37,19 @@ func set_pose( basis:Basis, origin:Vector3 ):
# printt( self.bone_name, basis, origin )
func set_as_rest_pose():
original_rest = self.pose
self.skeleton.set_bone_rest(self.bone_id, original_rest)
self.skeleton.set_bone_rest(self.bone_id, transform)
self.skeleton.set_bone_pose( self.bone_id, Transform( ))
transform = Transform()
self.original_rest = self.skeleton.get_bone_rest( self.bone_id )
var parent_bone_id:int = self.skeleton.get_bone_parent( self.bone_id )
if parent_bone_id != -1:
self.original_parent_rest = self.skeleton.get_bone_global_pose( parent_bone_id )
self.transform.basis = Basis( )
self.transform.origin = self.original_parent_rest.basis.xform( self.original_rest.origin )
self.original_global_rest_origin = self.transform.origin
func _process( delta:float ):