Added the world node to the save group. This fixes saving the character on exiting.

This commit is contained in:
Relintai 2022-02-15 00:26:26 +01:00
parent efd7168c94
commit da3ed4df70

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@ -47,7 +47,7 @@ glow_strength = 1.1
glow_bloom = 0.1 glow_bloom = 0.1
glow_hdr_luminance_cap = 1.0 glow_hdr_luminance_cap = 1.0
[node name="World" type="TerrainWorldBlocky"] [node name="World" type="TerrainWorldBlocky" groups=["save"]]
world_height = 100.0 world_height = 100.0
library = ExtResource( 1 ) library = ExtResource( 1 )
level_generator = ExtResource( 3 ) level_generator = ExtResource( 3 )