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Small tweaks.
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@ -6,7 +6,7 @@ The main gameplay-loop goal is to create an experience with enough complexity an
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I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
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I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue.
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### In order to open the game project in Godot, you need a custom built Godot editor! [See](#editing-the-game)
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### In order to open the game project in Godot, you need a custom built Godot editor! [See here.](#editing-the-game)
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Screenshot:
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Screenshot:
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@ -17,7 +17,7 @@ Screenshot:
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In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in,
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In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in,
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and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!)
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and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!)
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But don't worry, Godot is surpisingly easy and hassle free to compile! [See](#compiling)
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But don't worry, Godot is surpisingly easy and hassle free to compile! [See here.](#compiling)
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After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.
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After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.
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