From d4fde66898ae69d25cadaef9aacf1017f08af6d3 Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 10 Jun 2020 17:21:15 +0200 Subject: [PATCH] Small tweaks. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 097d8179..71620e47 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ The main gameplay-loop goal is to create an experience with enough complexity an I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue. -### In order to open the game project in Godot, you need a custom built Godot editor! [See](#editing-the-game) +### In order to open the game project in Godot, you need a custom built Godot editor! [See here.](#editing-the-game) Screenshot: @@ -17,7 +17,7 @@ Screenshot: In order for you to open the game in the editor you will need a custom built version, with a few engine modules built in, and unfortunately for now, you will need to build it yourself. (Binary releases will be available eventually!) -But don't worry, Godot is surpisingly easy and hassle free to compile! [See](#compiling) +But don't worry, Godot is surpisingly easy and hassle free to compile! [See here.](#compiling) After you have the engine with the required modules, you can go ahead, and just open the project inside the `game` folder.