mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
sd_op_ronded_shape node.
This commit is contained in:
parent
d4da602f65
commit
d2dd31ae72
@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=86 format=2]
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[gd_resource type="Resource" load_steps=89 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
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@ -22,6 +22,7 @@
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_tf_scale.gd" type="Script" id=20]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_bool.gd" type="Script" id=21]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_smooth_bool.gd" type="Script" id=22]
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[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_op_rounded_shape.gd" type="Script" id=23]
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[sub_resource type="Resource" id=3]
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script = ExtResource( 5 )
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@ -59,7 +60,7 @@ sides = 11
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radius = SubResource( 4 )
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edge = SubResource( 3 )
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[sub_resource type="Resource" id=74]
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[sub_resource type="Resource" id=83]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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@ -71,7 +72,7 @@ default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=6]
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script = ExtResource( 6 )
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graph_position = Vector2( 300, -400 )
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image = SubResource( 74 )
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image = SubResource( 83 )
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postfix = "-test"
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[sub_resource type="Resource" id=9]
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@ -344,7 +345,7 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=79]
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[sub_resource type="Resource" id=62]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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@ -353,6 +354,16 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=84]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 62 )
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[sub_resource type="Resource" id=48]
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script = ExtResource( 5 )
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default_type = 1
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@ -361,7 +372,7 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 79 )
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input_property = SubResource( 84 )
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[sub_resource type="Resource" id=49]
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script = ExtResource( 13 )
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@ -424,20 +435,11 @@ default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=60]
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script = ExtResource( 15 )
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graph_position = Vector2( 860, -980 )
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graph_position = Vector2( 1140, -1320 )
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output = SubResource( 59 )
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center = Vector2( 0.03, 0 )
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size = Vector2( 0.38, 0.2 )
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[sub_resource type="Resource" id=62]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=63]
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script = ExtResource( 16 )
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graph_position = Vector2( 960, -440 )
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@ -564,6 +566,15 @@ default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 72 )
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[sub_resource type="Resource" id=79]
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script = ExtResource( 5 )
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default_type = 1
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=82]
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script = ExtResource( 22 )
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graph_position = Vector2( 1400, -1280 )
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@ -573,7 +584,13 @@ output = SubResource( 79 )
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operation = 1
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smoothness = 0.04
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[sub_resource type="Resource" id=85]
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script = ExtResource( 23 )
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graph_position = Vector2( 1460, -500 )
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output = SubResource( 84 )
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radius = 0.19
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[resource]
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ) ]
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nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ), SubResource( 63 ), SubResource( 66 ), SubResource( 69 ), SubResource( 71 ), SubResource( 73 ), SubResource( 78 ), SubResource( 82 ), SubResource( 85 ) ]
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@ -626,38 +626,13 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#sdroundedshape.mmg
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#Dilates an input shape into a rounded shape
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# "inputs": [
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# {
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# "default": "0.0",
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# "label": "",
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# "longdesc": "The input shape, defined as a signed distance function",
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# "name": "in",
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# "shortdesc": "Input",
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# "type": "sdf2d"
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# }
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# ],
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# "outputs": [
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# {
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# "longdesc": "The shape generated by the operation",
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# "sdf2d": "$in($uv)-$r",
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# "shortdesc": "Output",
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# "type": "sdf2d"
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# }
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# ],
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# "parameters": [
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# {
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# "control": "None",
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# "default": 0,
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# "label": "",
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# "longdesc": "The length of the dilate operation",
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# "max": 1,
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# "min": 0,
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# "name": "r",
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# "shortdesc": "Radius",
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# "step": 0.01,
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# "type": "float"
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# }
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# ],
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#Output:
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#Out, sdf2d (float) (property)
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#$in($uv)-$r
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#Input:
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#in, float (sdf2d), default : 0
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#radius, min: 0, max: 1, step:0.01, default: 0
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#----------------------
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#sdscale.mmg
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42
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_rounded_shape.gd
Normal file
42
game/addons/mat_maker_gd/nodes/sdf2d/sd_op_rounded_shape.gd
Normal file
@ -0,0 +1,42 @@
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tool
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extends MMNode
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var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
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export(Resource) var output : Resource
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export(float) var radius : float = 0
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func _init_properties():
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if !output:
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output = MMNodeUniversalProperty.new()
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output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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output.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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#output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
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output.slot_name = ">>> Apply >>>"
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output.get_value_from_owner = true
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register_input_property(output)
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register_output_property(output)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(output)
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mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01)
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func get_property_value(uv : Vector2):
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var val : float = output.get_value(uv, true)
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return SDF2D.sdf_rounded_shape(val, radius)
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#radius
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func get_radius() -> float:
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return radius
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func set_radius(val : float) -> void:
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radius = val
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emit_changed()
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output.emit_changed()
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