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Update to the latest Voxelman.
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@ -1 +1 @@
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{"engine": {"3.2": "da4eb7101d986af0ba6a15efaaed3dee77370d80", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "b03cbf18f7ecb26aca7a823ad680403620bde845"}, "entity_spell_system": {"master": "dc0c6d224b7ee3683267596efedde8184ac335e4"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "d36eff4ed33590f9c799057b784a9f70c31dedea"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "ea3b34d972fb5f76474daabd7c1e192419811348"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "45efc21f3e8af941d96b53d54f82572a6644fef7"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "dc598c59322185032835f964db069964244e58bc"}, "props": {"master": "e1f43af57110a2ac518b883012fb7e6d3eb8d120"}}
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{"engine": {"3.2": "da4eb7101d986af0ba6a15efaaed3dee77370d80", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "b03cbf18f7ecb26aca7a823ad680403620bde845"}, "entity_spell_system": {"master": "dc0c6d224b7ee3683267596efedde8184ac335e4"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "d717c9886b7e245b78eb3c19bcb53008ac5fc58c"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "ea3b34d972fb5f76474daabd7c1e192419811348"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "45efc21f3e8af941d96b53d54f82572a6644fef7"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "dc598c59322185032835f964db069964244e58bc"}, "props": {"master": "e1f43af57110a2ac518b883012fb7e6d3eb8d120"}}
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@ -44,17 +44,6 @@ var vis_update : float = 0
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var _max_frame_chunk_build_temp : int
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var _max_frame_chunk_build_temp : int
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func _enter_tree():
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func _enter_tree():
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for ch in get_children():
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if ch is VoxelChunk:
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var c : VoxelChunk = ch as VoxelChunk
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c.set_voxel_world(self)
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c.set_library(library)
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c.set_size(c.size_x, c.size_y, c.size_z, c.margin_start, c.margin_end)
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# c.is_build_threaded = false
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add_chunk(c, c.position_x, c.position_y, c.position_z)
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c.build_deferred()
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if generate_on_ready and not Engine.is_editor_hint():
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if generate_on_ready and not Engine.is_editor_hint():
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if level_generator != null:
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if level_generator != null:
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