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https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor.
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@ -61,9 +61,31 @@ func recreate() -> void:
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_graph_edit.add_child(gn)
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#connect them
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for n in _material.nodes:
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if n:
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for ip in n.input_properties:
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if ip.input_property:
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var input_node : Node = find_graph_node_for(n)
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var output_node : Node = find_graph_node_for(ip.input_property.owner)
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var to_slot : int = input_node.get_input_property_graph_node_slot_index(ip)
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var from_slot : int = output_node.get_output_property_graph_node_slot_index(ip.input_property)
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_graph_edit.connect_node(output_node.name, from_slot, input_node.name, to_slot)
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_material.render()
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func find_graph_node_for(nnode) -> Node:
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for c in _graph_edit.get_children():
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if c is GraphNode:
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if c.has_method("get_material_node"):
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var n = c.get_material_node()
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if n == nnode:
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return c
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return null
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func set_mmmaterial(object : MMMateial):
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_material = object
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@ -325,6 +325,30 @@ func disconnect_slot(slot_idx : int, to_node : Node, to_slot_idx : int) -> bool:
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return true
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func get_input_property_graph_node_slot_index(property) -> int:
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var property_index : int = -1
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for i in range(properties.size()):
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if properties[i][1] != -1:
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property_index += 1
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if properties[i][6] == property:
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break
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return property_index
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func get_output_property_graph_node_slot_index(property) -> int:
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var property_index : int = -1
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for i in range(properties.size()):
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if properties[i][2] != -1:
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property_index += 1
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if properties[i][6] == property:
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break
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return property_index
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func get_property_control(slot_idx : int) -> Node:
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return properties[slot_idx][5]
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@ -397,3 +421,6 @@ func on_universal_texture_changed(slot_idx : int) -> void:
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func on_slot_line_edit_text_entered(text : String, slot_idx : int) -> void:
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_node.call(properties[slot_idx][4], text)
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func get_material_node() -> MMNode:
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return _node
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@ -39,6 +39,15 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=10]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=4]
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script = ExtResource( 5 )
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default_type = 1
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@ -47,10 +56,11 @@ default_float = 0.65
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 10 )
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[sub_resource type="Resource" id=5]
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script = ExtResource( 4 )
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graph_position = Vector2( -340, -340 )
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graph_position = Vector2( -360, -340 )
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image = SubResource( 7 )
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shape_type = 4
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sides = 11
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@ -68,7 +78,7 @@ default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=6]
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script = ExtResource( 6 )
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graph_position = Vector2( -20, -340 )
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graph_position = Vector2( -20, -320 )
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image = SubResource( 13 )
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postfix = "-test"
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@ -81,15 +91,6 @@ default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=10]
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script = ExtResource( 5 )
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default_type = 5
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=11]
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script = ExtResource( 5 )
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default_type = 1
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@ -101,7 +102,7 @@ default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=12]
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script = ExtResource( 4 )
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graph_position = Vector2( -720, -60 )
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graph_position = Vector2( -760, -60 )
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image = SubResource( 10 )
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shape_type = 3
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sides = 6
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