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Also set the liquid mesher.
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@ -222,6 +222,17 @@ func _create_chunk(x : int, z : int, pchunk : TerrainChunk) -> TerrainChunk:
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# mesher.lod_index = 3
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# mesher.lod_index = 3
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tj.set_mesher(mesher)
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tj.set_mesher(mesher)
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var liquid_mesher : TerrainMesherBlocky = TerrainMesherBlocky.new()
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liquid_mesher.base_light_value = 0.45
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liquid_mesher.ao_strength = 0.2
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liquid_mesher.uv_margin = Rect2(0.017, 0.017, 1 - 0.034, 1 - 0.034)
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liquid_mesher.voxel_scale = voxel_scale
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liquid_mesher.build_flags = build_flags
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liquid_mesher.texture_scale = 3
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liquid_mesher.channel_index_type = TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_TYPE
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liquid_mesher.channel_index_isolevel = TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_ISOLEVEL
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tj.set_liquid_mesher(liquid_mesher)
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var s : TerrainMesherJobStep = TerrainMesherJobStep.new()
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var s : TerrainMesherJobStep = TerrainMesherJobStep.new()
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s.job_type = TerrainMesherJobStep.TYPE_NORMAL
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s.job_type = TerrainMesherJobStep.TYPE_NORMAL
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tj.add_jobs_step(s)
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tj.add_jobs_step(s)
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