From bf695a310ba74faae807c11e460245ab01874b1b Mon Sep 17 00:00:00 2001 From: Relintai Date: Sat, 19 Feb 2022 00:24:48 +0100 Subject: [PATCH] Also set the liquid mesher. --- game/scenes/world/TerrainWorldBlocky.gd | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/game/scenes/world/TerrainWorldBlocky.gd b/game/scenes/world/TerrainWorldBlocky.gd index 03e47c00..996fdaf5 100644 --- a/game/scenes/world/TerrainWorldBlocky.gd +++ b/game/scenes/world/TerrainWorldBlocky.gd @@ -222,6 +222,17 @@ func _create_chunk(x : int, z : int, pchunk : TerrainChunk) -> TerrainChunk: # mesher.lod_index = 3 tj.set_mesher(mesher) + var liquid_mesher : TerrainMesherBlocky = TerrainMesherBlocky.new() + liquid_mesher.base_light_value = 0.45 + liquid_mesher.ao_strength = 0.2 + liquid_mesher.uv_margin = Rect2(0.017, 0.017, 1 - 0.034, 1 - 0.034) + liquid_mesher.voxel_scale = voxel_scale + liquid_mesher.build_flags = build_flags + liquid_mesher.texture_scale = 3 + liquid_mesher.channel_index_type = TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_TYPE + liquid_mesher.channel_index_isolevel = TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_ISOLEVEL + tj.set_liquid_mesher(liquid_mesher) + var s : TerrainMesherJobStep = TerrainMesherJobStep.new() s.job_type = TerrainMesherJobStep.TYPE_NORMAL tj.add_jobs_step(s)