Typo fixes in the readme.

This commit is contained in:
Relintai 2020-06-10 18:24:31 +02:00
parent 909702ee01
commit bb562fdd1f

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@ -101,7 +101,7 @@ Mac OSX: Not yet finished, use `build_osx.sh`
#### Target abbreviations #### Target abbreviations
By default ther system builds in release_debug. By default the system builds in release_debug.
Append `d` for debug, or `r` for release. Append `d` for debug, or `r` for release.
@ -133,11 +133,11 @@ Example:
build editor linux shared (Entity Spell System) with 4 threads build editor linux shared (Entity Spell System) with 4 threads
Note: to easily run the editor while it's build like this, you can use the `editor.sh` or `editor.bat` in the root of the project. Note: to easily run the editor you can use the `editor.sh` or `editor.bat` in the root of the project.
#### Scons cache, and sdk locations #### Scons cache, and sdk locations
Unfortunately the sdk locations and the scons cache location is hardcoded atm, as I kind of forgot about it. This will be fixed very soon. Unfortunately the sdk locations and the scons cache location is hardcoded at the moment, as I kind of forgot about it. This will be fixed very soon.
In the meantime you can always just go into the engine directory, In the meantime you can always just go into the engine directory,