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Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules.
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HEADS
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HEADS
@ -1 +1 @@
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{"engine": {"3.2": "529daebe07897c98260f63d4e087c2160831c4e8", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "9d946f1623b9cb57b2e1d9681ac3b7f7e7b746d4"}, "entity_spell_system": {"master": "0f823f4206ec3f7710fafcdf7b76ba66c2c66d30"}, "ui_extensions": {"master": "8c4302f7f700d0c03adeeba305e728c39521ab65"}, "voxelman": {"master": "7c0390de74c69358ea72a0f9b7364689ce0e737b"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "f7aed39c065f465abcb6f1651ea0256306818934"}, "mesh_data_resource": {"master": "b9cb58897af8e4fc9526b3355528f10f3d2c19e1"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "58d46884a492e644b16f988479d286fc8a342239"}, "props": {"master": "0aceb2aeca8a9d7cd2c312b66cf23dc330f041b2"}}
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{"engine": {"3.2": "50582446ad13a7ce034bdd8695409bf26c1abac3", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "9d946f1623b9cb57b2e1d9681ac3b7f7e7b746d4"}, "entity_spell_system": {"master": "5b14bf40bda81d2899c851c0dd9a2e1f7586781d"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "23c4321d71927a0e2d08b5d19fc4c5bb8242e7d2"}, "texture_packer": {"master": "b29b499adf570aa7f85af69ef080ff0d5e04afae"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "4ee946963a16bbfdb4dbb5df52134d22aa168041"}, "procedural_animations": {"master": "9ae56c17230ba9c6160777650b2b89eecdc8df9e"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "fast_quadratic_mesh_simplifier": {"master": "f6d3d65cc6ce4dddfc68054164feec1f612ecd1f"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}}
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@ -568,7 +568,7 @@ library = ExtResource( 17 )
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level_generator = SubResource( 1 )
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voxel_scale = 1.6
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chunk_spawn_range = 1
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build_flags = 511
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build_flags = 255
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script = ExtResource( 16 )
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show_loading_screen = false
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generate_on_ready = true
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@ -87,21 +87,21 @@ func _process(delta):
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remove_chunk_index(i)
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i -= 1
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count -= 1
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else:
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var dx : int = abs(ppx - c.position_x)
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var dy : int = abs(ppy - c.position_y)
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var dz : int = abs(ppz - c.position_z)
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var mr : int = max(max(dx, dy), dz)
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if mr <= 1:
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c.current_lod_level = 0
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elif mr == 2:
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c.current_lod_level = 1
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elif mr == 3:# or mr == 4:
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c.current_lod_level = 2
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else:
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c.current_lod_level = 3
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# else:
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# var dx : int = abs(ppx - c.position_x)
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# var dy : int = abs(ppy - c.position_y)
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# var dz : int = abs(ppz - c.position_z)
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#
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# var mr : int = max(max(dx, dy), dz)
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#
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# if mr <= 1:
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# c.current_lod_level = 0
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# elif mr == 2:
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# c.current_lod_level = 1
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# elif mr == 3:# or mr == 4:
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# c.current_lod_level = 2
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# else:
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# c.current_lod_level = 3
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i += 1
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@ -221,6 +221,8 @@ func load_character(file_name : String) -> void:
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_player = Entities.load_player(file_name, Vector3(5, 30, 5), 1) as Entity
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#TODO hack, do this properly
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_player.set_physics_process(false)
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set_player(_player.get_body())
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Server.sset_seed(_player.sseed)
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