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https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Improved mdr'eds tranlate action by a lot. Also work on pivot point support.
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@ -69,6 +69,7 @@ var _drag_op_orig_verices : PoolVector3Array = PoolVector3Array()
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var _drag_op_indices : PoolIntArray = PoolIntArray()
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var _drag_op_indices : PoolIntArray = PoolIntArray()
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var _drag_op_accumulator : Vector3 = Vector3()
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var _drag_op_accumulator : Vector3 = Vector3()
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var _drag_op_accumulator_quat : Quat = Quat()
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var _drag_op_accumulator_quat : Quat = Quat()
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var _drag_op_pivot : Vector3 = Vector3()
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var _editor_plugin : EditorPlugin = null
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var _editor_plugin : EditorPlugin = null
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var _undo_redo : UndoRedo = null
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var _undo_redo : UndoRedo = null
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@ -101,20 +102,29 @@ func set_handle(index: int, camera: Camera, point: Vector2):
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_drag_op_orig_verices = copy_mdr_verts_array()
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_drag_op_orig_verices = copy_mdr_verts_array()
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setup_op_drag_indices()
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setup_op_drag_indices()
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_drag_op_pivot = get_drag_op_pivot()
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if edit_mode == EditMode.EDIT_MODE_NONE:
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if edit_mode == EditMode.EDIT_MODE_NONE:
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return
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return
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elif edit_mode == EditMode.EDIT_MODE_TRANSLATE:
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elif edit_mode == EditMode.EDIT_MODE_TRANSLATE:
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var ofs : Vector3 = Vector3()
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var ofs : Vector3 = Vector3()
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ofs = camera.get_global_transform().basis.x
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if (axis_constraint & AxisConstraint.X) != 0:
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if (axis_constraint & AxisConstraint.X) != 0:
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ofs.x = relative.x * 0.001 * sign(camera.get_global_transform().basis.z.z)
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ofs.x *= relative.x * 0.01
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else:
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ofs.x = 0
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if (axis_constraint & AxisConstraint.Y) != 0:
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if (axis_constraint & AxisConstraint.Y) != 0:
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ofs.y = relative.y * -0.001
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ofs.y = relative.y * -0.01
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else:
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ofs.x = 0
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if (axis_constraint & AxisConstraint.Z) != 0:
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if (axis_constraint & AxisConstraint.Z) != 0:
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ofs.z = relative.x * 0.001 * -sign(camera.get_global_transform().basis.z.x)
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ofs.z *= relative.x * 0.01
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else:
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ofs.z = 0
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_drag_op_accumulator += ofs
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_drag_op_accumulator += ofs
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@ -152,9 +162,36 @@ func set_handle(index: int, camera: Camera, point: Vector2):
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_drag_op_accumulator_quat *= xrot
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_drag_op_accumulator_quat *= xrot
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_drag_op_accumulator_quat = _drag_op_accumulator_quat.normalized()
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_drag_op_accumulator_quat = _drag_op_accumulator_quat.normalized()
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var b : Basis = Basis(_drag_op_accumulator_quat)
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# Works in world and local
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# var b : Basis = Basis(_drag_op_accumulator_quat)
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# var t : Transform = Transform(b, Vector3())
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# t *= Transform(Basis(), _drag_op_pivot)
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#
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# # Rotate around pivot
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# mul_all_selected_with_transform(t)
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# # Bring verts back to local space
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# mul_all_selected_with_transform_acc(Transform(Basis(), _drag_op_pivot).inverse())
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#
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mul_all_selected_with_basis(b)
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var b : Basis = Basis(_drag_op_accumulator_quat)
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#var t : Transform = Transform(b, _drag_op_pivot)
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#t *= Transform(Basis(), _drag_op_pivot)
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var t : Transform = Transform(Basis(), _drag_op_pivot).inverse()
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t *= Transform(b, Vector3())
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t *= Transform(Basis(), _drag_op_pivot)
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# Rotate around pivot
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mul_all_selected_with_transform(t)
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# Bring verts back to local space
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#mul_all_selected_with_transform_acc(Transform(Basis(), _drag_op_pivot).inverse())
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#old
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#var b : Basis = Basis(_drag_op_accumulator_quat)
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#var t : Transform = Transform(b, _drag_op_pivot)
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#mul_all_selected_with_transform(t)
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apply()
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apply()
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redraw()
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redraw()
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@ -585,6 +622,17 @@ func mul_all_selected_with_transform(t : Transform) -> void:
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v = t * v
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v = t * v
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_vertices.set(indx, v)
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_vertices.set(indx, v)
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func mul_all_selected_with_transform_acc(t : Transform) -> void:
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for i in _selected_points:
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var v : Vector3 = _handle_points[i]
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v = t * v
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_handle_points.set(i, v)
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for indx in _drag_op_indices:
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var v : Vector3 = _vertices[indx]
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v = t * v
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_vertices.set(indx, v)
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func set_translate() -> void:
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func set_translate() -> void:
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edit_mode = EditMode.EDIT_MODE_TRANSLATE
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edit_mode = EditMode.EDIT_MODE_TRANSLATE
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@ -1685,6 +1733,22 @@ func setup_op_drag_indices() -> void:
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if !pool_int_arr_contains(_drag_op_indices, indx):
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if !pool_int_arr_contains(_drag_op_indices, indx):
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_drag_op_indices.append(indx)
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_drag_op_indices.append(indx)
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func get_drag_op_pivot() -> Vector3:
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if pivot_type == PivotTypes.PIVOT_TYPE_AVERAGED:
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var avg : Vector3 = Vector3()
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for indx in _drag_op_indices:
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avg += _vertices[indx]
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avg /= _drag_op_indices.size()
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return avg
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elif pivot_type == PivotTypes.PIVOT_TYPE_MDI_ORIGIN:
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return Vector3()
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elif pivot_type == PivotTypes.PIVOT_TYPE_WORLD_ORIGIN:
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return get_spatial_node().to_local(Vector3())
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return Vector3()
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func select_handle_points(points : PoolVector3Array) -> void:
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func select_handle_points(points : PoolVector3Array) -> void:
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_selected_points.resize(0)
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_selected_points.resize(0)
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