diff --git a/game/addons/mesh_data_resource_editor/utilities/mdred_mesh_utils.gd b/game/addons/mesh_data_resource_editor/utilities/mdred_mesh_utils.gd index e252655d..a64c5859 100644 --- a/game/addons/mesh_data_resource_editor/utilities/mdred_mesh_utils.gd +++ b/game/addons/mesh_data_resource_editor/utilities/mdred_mesh_utils.gd @@ -872,6 +872,7 @@ class SeamTriangleHelper: var i1 : int = 0 var i2 : int = 0 var orig_index : int = 0 + var index_index : int = 0 var side_index_1 : int = 0 var side_index_2 : int = 0 @@ -880,6 +881,12 @@ class SeamTriangleHelper: var processed : bool = false + func get_other_side_index(index : int) -> int: + if side_index_1 == index: + return side_index_2 + else: + return side_index_1 + func get_side_index(i : int) -> int: if i == 1: return side_index_1 @@ -941,12 +948,13 @@ class SeamTriangleHelper: func both_sides_need_cut() -> bool: return side_index_1_cut && side_index_2_cut - func setup(pi0 : int, pi1 : int, pi2 : int, porig_ind : int, seams : PoolIntArray) -> void: + func setup(pi0 : int, pi1 : int, pi2 : int, porig_ind : int, pindex_index : int, seams : PoolIntArray) -> void: processed = false i0 = pi0 i1 = pi1 i2 = pi2 orig_index = porig_ind + index_index = pindex_index if porig_ind == pi0: side_index_1 = pi1 @@ -1032,12 +1040,10 @@ static func apply_seam(mdr : MeshDataResource) -> void: var i2 : int = indices[tri_start_index + ((tri_j_offset + 2) % 3)] var s : SeamTriangleHelper = SeamTriangleHelper.new() - s.setup(i0, i1, i2, i0, seams) + s.setup(i0, i1, i2, i0, j, seams) triangles.push_back(s) - #print(triangles) - - var first : bool = true + var triangle_arrays : Array = Array() while true: # First find a triangle that needs to be cut var tri : SeamTriangleHelper = null @@ -1056,35 +1062,18 @@ static func apply_seam(mdr : MeshDataResource) -> void: tri.processed = true if tri.both_sides_need_cut(): - if !first: - duplicate_verts_indices.push_back(tri.orig_index) - indices[tri.orig_index] = new_vert_size - new_vert_size += 1 - else: - # Keep the first one as-is - first = false - - # Done if both sides need cut + duplicate_verts_indices.push_back(tri.orig_index) + triangle_arrays.push_back([ tri ]) continue - - var new_index : int = tri.orig_index - - if !first: - duplicate_verts_indices.push_back(tri.orig_index) - indices[tri.orig_index] = new_vert_size - new_index = new_vert_size - new_vert_size += 1 - else: - # Keep the first one as-is - first = false + var collected_triangles : Array = Array() + collected_triangles.push_back(tri) # Find all neighbours and set them to processed + update the index for them #var side_index : int = tri.get_side_index_cut() var neighbour_tri : SeamTriangleHelper = tri var find_neighbour_for_edge_index : int = tri.get_opposite_side_index_cut() var find_neighbour_for_edge : int = neighbour_tri.get_side_index(find_neighbour_for_edge_index) - var tri_found : bool = true while tri_found: tri_found = false @@ -1098,16 +1087,38 @@ static func apply_seam(mdr : MeshDataResource) -> void: if ntri.is_neighbour_to(find_neighbour_for_edge): neighbour_tri = ntri - find_neighbour_for_edge = neighbour_tri.get_side_index(find_neighbour_for_edge_index) - + find_neighbour_for_edge = neighbour_tri.get_other_side_index(find_neighbour_for_edge) + neighbour_tri.processed = true - indices[tri.orig_index] = new_index tri_found = true + collected_triangles.push_back(neighbour_tri) + + if neighbour_tri.has_cut(): + # Done with this "strip" + tri_found = false + break + + triangle_arrays.push_back(collected_triangles) + + # triangle_arrays is guaranteed to have at least 2 entries + # Skip processing the first strip, so we don't create unused verts + for tind in range(1, triangle_arrays.size()): + var tris : Array = triangle_arrays[tind] + + duplicate_verts_indices.push_back(tris[0].orig_index) + + #print(tris) + + for tri in tris: + indices[tri.index_index] = new_vert_size + + new_vert_size += 1 + + #print("----") arrays[ArrayMesh.ARRAY_INDEX] = indices - #mdr.array = arrays - + mdr.array = seam_apply_duplicate_vertices(arrays, duplicate_verts_indices)