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https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Optional range parameter for some of ht eadd slot methods.
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@ -28,7 +28,7 @@ func add_slot_label(input_type : int, output_type : int, getter : String, setter
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return add_slot(input_type, output_type, getter, setter, l)
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return add_slot(input_type, output_type, getter, setter, l)
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func add_slot_int(input_type : int, output_type : int, getter : String, setter : String, slot_name : String) -> int:
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func add_slot_int(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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var l : Label = Label.new()
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@ -37,6 +37,8 @@ func add_slot_int(input_type : int, output_type : int, getter : String, setter :
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var sb : SpinBox = SpinBox.new()
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var sb : SpinBox = SpinBox.new()
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sb.rounded = true
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sb.rounded = true
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sb.min_value = prange.x
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sb.max_value = prange.y
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bc.add_child(sb)
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bc.add_child(sb)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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@ -47,7 +49,7 @@ func add_slot_int(input_type : int, output_type : int, getter : String, setter :
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return slot_idx
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return slot_idx
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func add_slot_float(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1) -> int:
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func add_slot_float(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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var l : Label = Label.new()
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@ -60,13 +62,15 @@ func add_slot_float(input_type : int, output_type : int, getter : String, setter
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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var slot_idx : int = add_slot(input_type, output_type, getter, setter, bc)
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sb.rounded = false
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sb.rounded = false
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sb.step = step
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sb.step = step
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sb.min_value = prange.x
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sb.max_value = prange.y
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sb.value = _node.call(getter)
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sb.value = _node.call(getter)
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sb.connect("value_changed", self, "on_float_spinbox_value_changed", [ slot_idx ])
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sb.connect("value_changed", self, "on_float_spinbox_value_changed", [ slot_idx ])
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return slot_idx
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return slot_idx
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func add_slot_vector2(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1) -> int:
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func add_slot_vector2(input_type : int, output_type : int, getter : String, setter : String, slot_name : String, step : float = 0.1, prange : Vector2 = Vector2(-1000, 1000)) -> int:
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var bc : VBoxContainer = VBoxContainer.new()
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var bc : VBoxContainer = VBoxContainer.new()
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var l : Label = Label.new()
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var l : Label = Label.new()
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@ -84,6 +88,10 @@ func add_slot_vector2(input_type : int, output_type : int, getter : String, sett
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sby.rounded = false
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sby.rounded = false
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sbx.step = step
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sbx.step = step
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sby.step = step
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sby.step = step
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sbx.min_value = prange.x
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sbx.max_value = prange.y
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sby.min_value = prange.x
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sby.max_value = prange.y
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var val : Vector2 = _node.call(getter)
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var val : Vector2 = _node.call(getter)
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@ -15,9 +15,9 @@ func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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func register_methods(mm_graph_node) -> void:
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func register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
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mm_graph_node.add_slot_texture(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_IMAGE, "recalculate_image", "")
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mm_graph_node.add_slot_int(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations")
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mm_graph_node.add_slot_int(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_iterations", "set_iterations", "iterations")#, Vector2(1, 10))
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mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence")
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mm_graph_node.add_slot_float(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_persistence", "set_persistence", "persistence", 0.05)#, Vector2(0, 1))
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mm_graph_node.add_slot_vector2(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale", "set_scale", "scale")
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mm_graph_node.add_slot_vector2(SlotTypes.SLOT_TYPE_NONE, SlotTypes.SLOT_TYPE_NONE, "get_scale", "set_scale", "scale", 1)#, Vector2(1, 32))
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func get_iterations() -> int:
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func get_iterations() -> int:
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return iterations
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return iterations
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