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https://github.com/Relintai/broken_seals.git
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Now the character's button in the menu will be selected by default. (Its still a button for now.)
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@ -9,11 +9,7 @@ margin_bottom = 88.0
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rect_min_size = Vector2( 80, 80 )
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rect_min_size = Vector2( 80, 80 )
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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theme = ExtResource( 1 )
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theme = ExtResource( 1 )
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toggle_mode = true
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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name_label_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/name")
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name_label_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/name")
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class_label_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/class")
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class_label_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/class")
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level_label_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/HBoxContainer/level")
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level_label_path = NodePath("MarginContainer/HBoxContainer/VBoxContainer/HBoxContainer/level")
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@ -94,6 +94,7 @@ func refresh():
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container.add_child(centry)
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container.add_child(centry)
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centry.owner = container
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centry.owner = container
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centry.group = character_button_group
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centry.group = character_button_group
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centry.pressed = true
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centry.connect("pressed", self, "character_selection_changed")
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centry.connect("pressed", self, "character_selection_changed")
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