diff --git a/README.md b/README.md index 379db09b..e3e2a98c 100644 --- a/README.md +++ b/README.md @@ -50,7 +50,7 @@ Note: I'm currently focusing on these. - World Generator: It contains resources that can handle world generation, and an interface for easy editing. Needs undo redo. - Mat Maker GD: [RodZill4's Material Maker](https://github.com/RodZill4/material-maker) ported to the cpu. Needs undo redo, and about 60 nodes. -- Mesh Data Resource Editor: Needs some core features (Like mesh face creation, deletion, and edge split merge). Also needs undo redo. +- Mesh Data Resource Editor: Needs some core features (Like mesh face creation, deletion, edge split, merge etc). Also needs undo redo. I also have these added to the project. @@ -62,13 +62,13 @@ I also have these added to the project. Multiplayer was broken for quite a while, so currently it has a lot more bugs than it used to. Most of these should be relativelty easy to fix. -- Authoritative server implementation. (Except for movement for now.) +- Authoritative server implementation. (Except for movement. Can be done though, I'll do it eventually, but it's usual for these kind of games to not have authoritative movement.) - You can create, and join to servers. -- Movement works. Although the animations are not implemented for client players. +- Movement works. Although the animations are not yet implemented for client players. - Targeting works. - Spell casting works. Although auras have some issues for now. - Inventory management should work. -- Stuff like vendors, trainers should all work. I think except for crafting (I think just some methods need to be marked as RPCs, and they need to call eachouter like it.). +- Stuff like vendors, trainers should all work. I think except for crafting (I think just some methods need to be marked as RPCs, and they might need to need to call eachother via rpcs). ### Characters