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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Update to the latest ESS, to get the update to class and character level separation.
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@ -1 +1 @@
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{"engine": {"3.2": "eb22bcead7f643f9099ddab3307521520e1143db", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "a08917370cdef0884042bdb49fb80ece0b2e76ec"}, "entity_spell_system": {"master": "a2d4df0c89dc398756630a12f8ea5ac823cef680"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "509d45a66281c87e3136ea7252e062208fc64555"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "fast_quadratic_mesh_simplifier": {"master": "898d3a212c41d14bc5cc0262c82ad30049ddd45b"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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{"engine": {"3.2": "1bc1939c63e07c6a03dbb258d765e0f450559706", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "a08917370cdef0884042bdb49fb80ece0b2e76ec"}, "entity_spell_system": {"master": "581127cde57c5c019f58be787d300308f18e08d4"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "509d45a66281c87e3136ea7252e062208fc64555"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "fast_quadratic_mesh_simplifier": {"master": "898d3a212c41d14bc5cc0262c82ad30049ddd45b"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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@ -121,8 +121,10 @@ func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Enti
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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createinfo.level = level
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createinfo.character_level = 1
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createinfo.xp = class_profile.xp
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createinfo.class_level = level
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createinfo.character_xp = 0
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createinfo.class_xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_DISPLAY
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_DISPLAY
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createinfo.networked = false
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createinfo.networked = false
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@ -164,8 +166,10 @@ func spawn_networked_player(class_id : int, position : Vector3, name : String,
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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createinfo.level = level
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createinfo.character_level = 1
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createinfo.xp = class_profile.xp
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createinfo.class_level = level
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createinfo.character_xp = 0
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createinfo.class_xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_NETWORKED
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_NETWORKED
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createinfo.network_owner = sid
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createinfo.network_owner = sid
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@ -192,8 +196,10 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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createinfo.level = level
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createinfo.character_level = 1
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createinfo.xp = class_profile.xp
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createinfo.class_level = level
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createinfo.character_xp = 0
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createinfo.class_xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER
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createinfo.network_owner = network_owner
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createinfo.network_owner = network_owner
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@ -215,7 +221,8 @@ func spawn_mob(class_id : int, level : int, position : Vector3) -> void:
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = "Mob"
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createinfo.player_name = "Mob"
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createinfo.level = level
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createinfo.character_level = level
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createinfo.class_level = level
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_AI
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_AI
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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@ -1,22 +1,31 @@
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[gd_resource type="XPData" format=2]
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[gd_resource type="XPData" format=2]
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[resource]
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[resource]
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level_2 = 600
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character_level_1 = 22
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level_3 = 1000
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character_level_2 = 34
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level_4 = 1000
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character_level_3 = 43
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level_5 = 1000
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character_level_4 = 4345
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level_6 = 1000
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character_level_5 = 554
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level_7 = 1000
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character_level_6 = 545
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level_8 = 1000
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character_level_7 = 45
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level_9 = 1000
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character_level_8 = 45
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level_10 = 1000
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character_level_9 = 4
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level_11 = 1000
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character_level_10 = 45
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level_12 = 1000
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character_level_11 = 54
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level_13 = 1000
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character_level_12 = 56
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level_14 = 1000
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character_level_13 = 56
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level_15 = 1000
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character_level_14 = 56
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level_16 = 1000
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class_level_1 = 355
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level_17 = 1000
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class_level_2 = 5
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level_18 = 1000
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class_level_3 = 5
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level_19 = 1000
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class_level_4 = 5
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level_20 = 1000
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class_level_5 = 5555
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class_level_6 = 555
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class_level_7 = 555
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class_level_8 = 55
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class_level_9 = 55
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class_level_10 = 5
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class_level_11 = 5
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class_level_12 = 5
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class_level_13 = 5
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class_level_14 = 55
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@ -223,7 +223,7 @@ func _son_death():
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dead = true
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dead = true
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var ldiff : float = slevel - starget.slevel + 10.0
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var ldiff : float = scharacter_level - starget.scharacter_level + 10.0
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if ldiff < 0:
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if ldiff < 0:
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ldiff = 0
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ldiff = 0
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@ -233,7 +233,7 @@ func _son_death():
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ldiff /= 10.0
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ldiff /= 10.0
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starget.adds_xp(int(5.0 * slevel * ldiff))
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starget.adds_xp(int(5.0 * scharacter_level * ldiff))
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starget = null
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starget = null
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@ -273,38 +273,32 @@ func set_max_visible_distance(var value : float) -> void:
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# sentity_name = sentity_data.text_name
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# sentity_name = sentity_data.text_name
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func _son_xp_gained(value : int) -> void:
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func _son_xp_gained(value : int) -> void:
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if not EntityDataManager.get_xp_data().can_level_up(gets_level()):
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if not EntityDataManager.get_xp_data().can_character_level_up(gets_character_level()):
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return
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return
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var xpr : int = EntityDataManager.get_xp_data().get_xp(gets_level());
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var xpr : int = EntityDataManager.get_xp_data().get_character_xp(gets_character_level());
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if xpr <= sxp:
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if xpr <= scharacter_xp:
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scharacter_levelup(1)
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scharacter_levelup(1)
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sxp = 0
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scharacter_xp = 0
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func _son_level_up(value: int) -> void:
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func _son_class_level_up(value: int):
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if sentity_data == null:
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._son_class_level_up(value)
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return
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refresh_spells(value)
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func _son_character_level_up(value: int) -> void:
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._son_character_level_up(value)
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refresh_spells(value)
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func refresh_spells(value: int):
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if gets_free_spell_points() == 0 and gets_free_talent_points() == 0:
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return
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var ecd : EntityClassData = sentity_data.entity_class_data
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var ecd : EntityClassData = sentity_data.entity_class_data
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if ecd == null:
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if ecd == null:
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return
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return
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sfree_spell_points += ecd.spell_points_per_level * value
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sfree_talent_points += value
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for i in range(Stat.MAIN_STAT_ID_COUNT):
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var st : int = sentity_data.entity_class_data.get_stat_data().get_level_stat_data().get_stat_diff(i, slevel - value, slevel)
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var statid : int = i + Stat.MAIN_STAT_ID_START
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var stat : Stat = get_stat_int(statid)
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var sm : StatModifier = stat.get_modifier(0)
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sm.base_mod += st
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var arr : Array = Array()
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var arr : Array = Array()
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for i in range(ecd.get_num_spells()):
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for i in range(ecd.get_num_spells()):
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@ -90,7 +90,7 @@ func refresh():
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centry.group = character_button_group
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centry.group = character_button_group
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centry.connect("pressed", self, "character_selection_changed")
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centry.connect("pressed", self, "character_selection_changed")
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centry.setup(file_name, display.sentity_name, "", display.slevel, display)
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centry.setup(file_name, display.sentity_name, "", display.scharacter_level, display)
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if first_entry == null:
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if first_entry == null:
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first_entry = centry
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first_entry = centry
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@ -26,7 +26,7 @@ func _handle_aura_damage(aura_data : AuraData, damage_info : SpellDamageInfo) ->
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randomize()
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randomize()
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damage_info.damage = damage_min + (randi() % (damage_max - damage_min))
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damage_info.damage = damage_min + (randi() % (damage_max - damage_min))
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damage_info.damage *= damage_info.dealer.gets_level() / float(EntityEnums.MAX_CHARACTER_LEVEL)
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damage_info.damage *= damage_info.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL)
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damage_info.damage_source_type = aura_data.aura.damage_type
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damage_info.damage_source_type = aura_data.aura.damage_type
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if (is_instance_valid(damage_info.dealer)):
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if (is_instance_valid(damage_info.dealer)):
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@ -36,7 +36,7 @@ func _handle_aura_heal(aura_data : AuraData, shi : SpellHealInfo) -> void:
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randomize()
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randomize()
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shi.heal = heal_min + (randi() % (heal_max - heal_min))
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shi.heal = heal_min + (randi() % (heal_max - heal_min))
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shi.damage *= shi.dealer.gets_level() / float(EntityEnums.MAX_CHARACTER_LEVEL)
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shi.damage *= shi.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL)
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shi.heal_source_type = aura_data.aura.aura_type
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shi.heal_source_type = aura_data.aura.aura_type
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shi.dealer.sdeal_heal_to(shi)
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shi.dealer.sdeal_heal_to(shi)
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@ -68,7 +68,7 @@ func set_player(p_player: Entity) -> void:
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health.connect("c_changed", self, "_on_player_health_changed")
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health.connect("c_changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
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_name_text.text = _player.centity_name
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_level_text.text = str(_player.clevel)
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_level_text.text = str(_player.ccharacter_level)
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clevel_changed(_player, 0)
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clevel_changed(_player, 0)
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con_xp_gained(_player, 0)
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con_xp_gained(_player, 0)
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@ -93,13 +93,13 @@ func cname_changed(entity: Entity) -> void:
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_name_text.text = _player.centity_name
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_name_text.text = _player.centity_name
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func clevel_changed(entity: Entity, value : int) -> void:
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func clevel_changed(entity: Entity, value : int) -> void:
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_level_text.text = str(_player.clevel)
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_level_text.text = str(_player.ccharacter_level)
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_xp_range.min_value = 0
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_xp_range.min_value = 0
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_xp_range.max_value = EntityDataManager.get_xp_data().get_xp(_player.clevel)
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_xp_range.max_value = EntityDataManager.get_xp_data().get_character_xp(_player.ccharacter_level)
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func con_xp_gained(entity: Entity, val: int) -> void:
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func con_xp_gained(entity: Entity, val: int) -> void:
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_xp_range.value = _player.cxp
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_xp_range.value = _player.ccharacter_xp
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func centity_data_changed(data: EntityData) -> void:
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func centity_data_changed(data: EntityData) -> void:
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var health = _player.get_health()
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var health = _player.get_health()
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