broken_seals/game/ui/unitframes/UnitframeBase.gd

107 lines
3.7 KiB
GDScript

extends Container
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export (NodePath) var name_text_path : NodePath
export (NodePath) var level_text_path : NodePath
export (NodePath) var health_range_path : NodePath
export (NodePath) var health_text_path : NodePath
export (NodePath) var xp_range_path : NodePath
var _name_text : Label
var _level_text : Label
var _health_range : Range
var _health_text : Label
var _xp_range : Range
var _player : Entity
func _ready() -> void:
_name_text = get_node(name_text_path)
_level_text = get_node(level_text_path)
_health_range = get_node(health_range_path)
_health_text = get_node(health_text_path)
_xp_range = get_node(xp_range_path)
func set_player(p_player: Entity) -> void:
if not _player == null:
_player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
_player.disconnect("cname_changed", self, "cname_changed")
_player.disconnect("con_level_up", self, "clevel_changed")
_player.disconnect("con_level_changed", self, "clevel_changed")
_player.disconnect("con_xp_gained", self, "con_xp_gained")
_player.disconnect("centity_data_changed", self, "centity_data_changed")
_player = null
if p_player == null:
return
_player = p_player
_player.connect("cname_changed", self, "cname_changed")
_player.connect("con_character_level_up", self, "clevel_changed")
_player.connect("con_character_level_changed", self, "clevel_changed")
_player.connect("con_xp_gained", self, "con_xp_gained")
_player.connect("centity_data_changed", self, "centity_data_changed")
var health = _player.get_health()
_on_player_health_changed(health)
health.connect("c_changed", self, "_on_player_health_changed")
_name_text.text = _player.centity_name
_level_text.text = str(_player.ccharacter_level)
clevel_changed(_player, 0)
con_xp_gained(_player, 0)
func _on_player_health_changed(health: Stat) -> void:
if health.cmax == 0:
_health_range.min_value = 0
_health_range.max_value = 1
_health_range.value = 0
_health_text.text = ""
return
_health_range.min_value = 0
_health_range.max_value = health.cmax
_health_range.value = health.ccurrent
_health_text.text = str(health.ccurrent) + "/" + str(health.cmax)
func cname_changed(entity: Entity) -> void:
_name_text.text = _player.centity_name
func clevel_changed(entity: Entity, value : int) -> void:
_level_text.text = str(_player.ccharacter_level)
_xp_range.min_value = 0
_xp_range.max_value = EntityDataManager.get_xp_data().get_character_xp(_player.ccharacter_level)
func con_xp_gained(entity: Entity, val: int) -> void:
_xp_range.value = _player.ccharacter_xp
func centity_data_changed(data: EntityData) -> void:
var health = _player.get_health()
_on_player_health_changed(health)