Pattern node.

This commit is contained in:
Relintai 2021-10-18 14:01:18 +02:00
parent c634c3b882
commit 4f6829beb3
4 changed files with 89 additions and 64 deletions

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@ -123,9 +123,10 @@ func add_slot_line_edit(getter : String, setter : String, slot_name : String, pl
func add_slot_enum(getter : String, setter : String, slot_name : String, values : Array) -> int: func add_slot_enum(getter : String, setter : String, slot_name : String, values : Array) -> int:
var bc : VBoxContainer = VBoxContainer.new() var bc : VBoxContainer = VBoxContainer.new()
var l : Label = Label.new() if slot_name:
l.text = slot_name var l : Label = Label.new()
bc.add_child(l) l.text = slot_name
bc.add_child(l)
var mb : OptionButton = OptionButton.new() var mb : OptionButton = OptionButton.new()

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@ -372,6 +372,9 @@ enum CombinerType {
POW POW
} }
#"Sine,Triangle,Square,Sawtooth,Constant,Bounce"
#"Multiply,Add,Max,Min,Xor,Pow"
#float $(name)_fct(vec2 uv) { #float $(name)_fct(vec2 uv) {
# return mix_$(mix)(wave_$(x_wave)($(x_scale)*uv.x), wave_$(y_wave)($(y_scale)*uv.y)); # return mix_$(mix)(wave_$(x_wave)($(x_scale)*uv.x), wave_$(y_wave)($(y_scale)*uv.y));
#} #}

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@ -0,0 +1,82 @@
tool
extends MMNode
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
#----------------------
#pattern.mmg
#Outputs: $(name)_fct($(uv))
#Combiner, enum, default: 0, values (CombinerType): Multiply, Add, Max, Min, Xor, Pow
#Pattern_x_type, enum, default: 5, values (CombinerAxisType): Sine, Triangle, Square, Sawtooth, Constant, Bounce
#Pattern_y_type, enum, default: 5, values (CombinerAxisType): Sine, Triangle, Square, Sawtooth, Constant, Bounce
#Pattern_Repeat, vector2, min: 0, max: 32, default:4, step: 1
export(Resource) var image : Resource
export(int, "Multiply,Add,Max,Min,Xor,Pow") var combiner_type : int = 0
export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") var combiner_axis_type_x : int = 0
export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") var combiner_axis_type_y : int = 0
export(Vector2) var repeat : Vector2 = Vector2(4, 4)
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
register_output_property(image)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_enum("get_combiner_type", "set_combiner_type", "Combiner Type", [ "Multiply", "Add" , "Max", "Min", "Xor", "Pow" ])
mm_graph_node.add_slot_enum("get_combiner_axis_type_x", "set_combiner_axis_type_x", "Combiner Axis type", [ "Sine", "Triangle", "Square", "Sawtooth", "Constant", "Bounce" ])
mm_graph_node.add_slot_enum("get_combiner_axis_type_y", "set_combiner_axis_type_y", "", [ "Sine", "Triangle", "Square", "Sawtooth", "Constant", "Bounce" ])
mm_graph_node.add_slot_vector2("get_repeat", "set_repeat", "Repeat", 1)#, Vector2(0, 32))
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_value_for(uv : Vector2, pseed : int) -> Color:
var f : float = Patterns.pattern(uv, repeat.x, repeat.y, combiner_type, combiner_axis_type_x, combiner_axis_type_y)
return Color(f, f, f, 1)
#combiner_type
func get_combiner_type() -> int:
return combiner_type
func set_combiner_type(val : int) -> void:
combiner_type = val
set_dirty(true)
#combiner_axis_type_x
func get_combiner_axis_type_x() -> int:
return combiner_axis_type_x
func set_combiner_axis_type_x(val : int) -> void:
combiner_axis_type_x = val
set_dirty(true)
#combiner_axis_type_y
func get_combiner_axis_type_y() -> int:
return combiner_axis_type_y
func set_combiner_axis_type_y(val : int) -> void:
combiner_axis_type_y = val
set_dirty(true)
#repeat
func get_repeat() -> Vector2:
return repeat
func set_repeat(val : Vector2) -> void:
repeat = val
set_dirty(true)

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@ -1,61 +0,0 @@
tool
extends MMNode
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
var image : Image
var tex : ImageTexture
export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
export(Vector2) var bmax : Vector2 = Vector2(1, 1)
export(bool) var refresh setget reff,reffg
func _ready():
if !Engine.editor_hint:
gen()
func gen() -> void:
if !image:
image = Image.new()
image.create(300, 300, false, Image.FORMAT_RGBA8)
if !tex:
tex = ImageTexture.new()
# var bmin : Vector2 = Vector2(0.1, 0.1)
# var bmax : Vector2 = Vector2(1, 1)
image.lock()
var w : float = image.get_width()
var h : float = image.get_width()
var pseed : float = randf() + randi()
for x in range(image.get_width()):
for y in range(image.get_height()):
var v : Vector2 = Vector2(x / w, y / h)
var f : float = Patterns.pattern(v, 4, 4, Patterns.CombinerType.MULTIPLY, Patterns.CombinerAxisType.SINE, Patterns.CombinerAxisType.SINE)
var col : Color = Color(f, f, f, 1)
image.set_pixel(x, y, col)
image.unlock()
tex.create_from_image(image)
# texture = tex
#var p_o7009_x_scale = 4.000000000;
#var p_o7009_y_scale = 4.000000000;
func reffg():
return false
func reff(bb):
if bb:
gen()