Added the needed methods for terrain generation.

This commit is contained in:
Relintai 2021-12-26 19:05:48 +01:00
parent 8453518e8b
commit 47c49b56ab

View File

@ -32,6 +32,38 @@ func duplicate_content_entry(entry : WorldGenBaseResource) -> void:
de.resource_name += " (Duplicate)" de.resource_name += " (Duplicate)"
add_content(de) add_content(de)
func setup_terra_library(library : TerramanLibrary) -> void:
_setup_terra_library(library)
for c in get_content():
if c:
c.setup_terra_library()
func _setup_terra_library(library : TerramanLibrary) -> void:
pass
func generate_terra_chunk(chunk: TerraChunk, spawn_mobs: bool) -> void:
pass
func generate_map() -> Image:
var img : Image = Image.new()
img.create(get_rect().size.x, get_rect().size.y, false, Image.FORMAT_RGBA8)
add_to_map(img)
return img
func add_to_map(var img : Image) -> void:
_add_to_map(img)
for c in get_content():
if c:
c.add_to_map(img)
func _add_to_map(var img : Image) -> void:
pass
func get_editor_rect_border_color() -> Color: func get_editor_rect_border_color() -> Color:
return Color(1, 1, 1, 1) return Color(1, 1, 1, 1)