mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
This commit is contained in:
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2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "2e8480d56afcd7ddbcb38b225158f25102a46832", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "022775d9166936fa2468a6d0c90052373c76e236"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "cdc918a5b89a226bad0510f270ddc0d06097f07e"}, "texture_packer": {"master": "e3047f7dfab861767c5295ea93d2f1404e8de66e"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "3cc9f15f05be53380e20763efc0be753b621b8a2"}, "procedural_animations": {"master": "fb01ca303dd733217fa59cbee391cbde439db35b"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}, "mesh_utils": {"master": "e540e84f9b9505cbba14d1abcd7777ea0b9963e6"}, "broken_seals_module": {"master": "14c239fd8716988b837c2fcfe20fe7d9f11dd515"}, "thread_pool": {"master": "c2aa3018961655165d31aa4586bf1c2a76ed57c1"}}
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{"engine": {"3.2": "893cf84278b0354af44849aae58e06c576ed36ab", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "97f10512f8832394389e1109154b8af34a2ef2c6"}, "entity_spell_system": {"master": "68a674da8c6f512b05bc8e0f620e28a3ac5ed504"}, "ui_extensions": {"master": "6fe4f69fea8d71043b08d959b8085404c9c4fe47"}, "voxelman": {"master": "cdc918a5b89a226bad0510f270ddc0d06097f07e"}, "texture_packer": {"master": "e3047f7dfab861767c5295ea93d2f1404e8de66e"}, "fastnoise": {"master": "d0e3f1c759332cf0d9a5d7e0e71d0b0278310651"}, "mesh_data_resource": {"master": "3cc9f15f05be53380e20763efc0be753b621b8a2"}, "procedural_animations": {"master": "fb01ca303dd733217fa59cbee391cbde439db35b"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "b2bcb5ea6469b19298cd849c1232ddb5ad26f71c"}, "mesh_utils": {"master": "e540e84f9b9505cbba14d1abcd7777ea0b9963e6"}, "broken_seals_module": {"master": "14c239fd8716988b837c2fcfe20fe7d9f11dd515"}, "thread_pool": {"master": "c2aa3018961655165d31aa4586bf1c2a76ed57c1"}}
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@ -123,25 +123,28 @@ graph_offset = Vector2( -567.129, -394.651 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=28]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=28]
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[node name="character" type="CharacterSkeleton3D"]
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[node name="character" type="CharacterSkeleton3D"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0, -0.000325084 )
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entity_type = 1
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model_dirty = true
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model_dirty = true
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animation_player_path = NodePath("armature/AnimationPlayer")
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animation_player_path = NodePath("armature/AnimationPlayer")
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animation_tree_path = NodePath("AnimationTree")
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animation_tree_path = NodePath("AnimationTree")
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attach_point_paths/0_left_hand = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
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attach_point_paths/1_right_hand = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
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attach_point_paths/2_torso = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP")
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attach_point_paths/3_root = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP")
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attach_point_paths/4_right_hip = NodePath("armature/Armature/Skeleton/RightHipAttachment/Spatial")
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attach_point_paths/5_left_hip = NodePath("")
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attach_point_paths/6_spine_2 = NodePath("armature/Armature/Skeleton/BoneAttachment/Spine2AP")
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script = ExtResource( 8 )
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script = ExtResource( 8 )
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automatic_build = true
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automatic_build = true
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mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance")
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mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance")
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skeleton_path = NodePath("armature/Armature/Skeleton")
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skeleton_path = NodePath("armature/Armature/Skeleton")
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materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 7 ) ]
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materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 7 ) ]
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left_hand_attach_point_path = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
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right_hand_attach_point_path = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
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torso_attach_point_path = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP")
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root_attach_point_path = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP")
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viss = [ ExtResource( 1 ) ]
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viss = [ ExtResource( 1 ) ]
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[node name="armature" parent="." instance=ExtResource( 6 )]
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[node name="armature" parent="." instance=ExtResource( 6 )]
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[node name="Skeleton" parent="armature/Armature" index="0"]
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[node name="Skeleton" parent="armature/Armature" index="0"]
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transform = Transform( 1, -3.11065e-18, 4.60995e-26, 3.11065e-18, 1, 5.33895e-43, -4.60995e-26, -3.90962e-43, 1, 0, -6.02229e-16, 0 )
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transform = Transform( 1, -2.45436e-18, 2.70992e-26, 2.45436e-18, 1, 4.87652e-43, -2.70992e-26, -4.2039e-43, 1, 0, -7.08191e-16, 0 )
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bones/0/bound_children = [ NodePath("RootAttachment") ]
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bones/0/bound_children = [ NodePath("RootAttachment") ]
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bones/1/bound_children = [ NodePath("RightHipAttachment") ]
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bones/1/bound_children = [ NodePath("RightHipAttachment") ]
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bones/10/bound_children = [ NodePath("BoneAttachment") ]
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bones/10/bound_children = [ NodePath("BoneAttachment") ]
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@ -152,7 +155,7 @@ bones/24/bound_children = [ NodePath("RightHandAttachment") ]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
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[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
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[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
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transform = Transform( 0.102987, 0.118427, -0.987588, 0.0569165, -0.991907, -0.11299, -0.993048, -0.0445756, -0.108898, 0.229464, 0.769383, -0.00984082 )
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transform = Transform( 0.10303, 0.117911, -0.987644, 0.0568446, -0.991968, -0.112476, -0.993047, -0.0445561, -0.108909, 0.22966, 0.76902, -0.00977726 )
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bone_name = "left_hand"
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bone_name = "left_hand"
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[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
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[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
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@ -160,7 +163,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
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[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
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transform = Transform( -0.0407421, -0.029358, -0.998714, -0.127057, -0.991235, 0.0343064, -0.991072, 0.128297, 0.0366658, -0.229627, 0.768894, -0.00684395 )
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transform = Transform( -0.040853, -0.030264, -0.998682, -0.126988, -0.991209, 0.0352172, -0.991076, 0.128265, 0.0366622, -0.230199, 0.768953, -0.00691995 )
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bone_name = "right_hand"
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bone_name = "right_hand"
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[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
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[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
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@ -176,7 +179,7 @@ transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
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[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
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transform = Transform( 0.999969, -0.0078202, -0.000732227, 0.00785113, 0.997217, 0.0731269, 0.000158323, -0.0731357, 0.997322, 0.0010987, 1.31599, 7.29295e-05 )
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transform = Transform( 0.999967, -0.00808941, -0.000806057, 0.00812439, 0.997212, 0.073122, 0.000212305, -0.0731316, 0.997322, 0.00110909, 1.3156, 7.62992e-05 )
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bone_name = "neck"
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bone_name = "neck"
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[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
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[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
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@ -184,7 +187,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
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[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
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transform = Transform( 0.99969, 0.0248843, 1.18032e-08, -0.0248843, 0.99969, 4.71708e-07, -6.14104e-11, -4.71855e-07, 1, 0.00261466, 0.774483, 0 )
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transform = Transform( 0.999719, 0.0237236, 1.12527e-08, -0.0237236, 0.999719, 4.71721e-07, -5.85487e-11, -4.71855e-07, 1, 0.00307471, 0.774089, 0 )
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bone_name = "pelvis"
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bone_name = "pelvis"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
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@ -197,13 +200,13 @@ material/0 = null
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material/1 = null
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material/1 = null
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[node name="BoneAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
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[node name="BoneAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
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transform = Transform( 0.999967, -0.00812464, -3.21407e-05, 0.00812291, 0.999892, -0.00106342, 4.07692e-05, 0.00106339, 0.999999, 0.00262286, 1.12841, -0.000126548 )
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transform = Transform( 0.999964, -0.00839859, -8.57934e-05, 0.00839617, 0.999886, -0.0010678, 9.47524e-05, 0.00106741, 0.999999, 0.00268464, 1.12802, -0.000123932 )
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bone_name = "spine_2"
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bone_name = "spine_2"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/BoneAttachment"]
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[node name="Spine2AP" type="Spatial" parent="armature/Armature/Skeleton/BoneAttachment"]
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transform = Transform( -0.430811, -0.000122875, 0.129993, 8.54071e-05, -0.45, -0.000142502, 0.130026, -0.000112184, 0.430809, 0.000957399, -0.0715881, -0.0057677 )
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transform = Transform( -0.430811, -0.000122875, 0.129993, 8.54071e-05, -0.45, -0.000142502, 0.130026, -0.000112184, 0.430809, 0.000957399, -0.0715881, -0.0057677 )
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment/Spatial"]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment/Spine2AP"]
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transform = Transform( 0.914344, -0.295324, -0.277032, 0.283891, -0.0205529, 0.958773, -0.288935, -0.954992, 0.065061, -0.0775848, 0.00327253, -0.254833 )
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transform = Transform( 0.914344, -0.295324, -0.277032, 0.283891, -0.0205529, 0.958773, -0.288935, -0.954992, 0.065061, -0.0775848, 0.00327253, -0.254833 )
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mesh = ExtResource( 4 )
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mesh = ExtResource( 4 )
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material/0 = null
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material/0 = null
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@ -39,15 +39,6 @@ var skeleton : Skeleton
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export(Array, Material) var materials : Array
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export(Array, Material) var materials : Array
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var _materials : Array = Array()
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var _materials : Array = Array()
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export (NodePath) var left_hand_attach_point_path : NodePath
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var left_hand_attach_point : CharacterSkeketonAttachPoint
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export (NodePath) var right_hand_attach_point_path : NodePath
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var right_hand_attach_point : CharacterSkeketonAttachPoint
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export (NodePath) var torso_attach_point_path : NodePath
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var torso_attach_point : CharacterSkeketonAttachPoint
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export (NodePath) var root_attach_point_path : NodePath
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var root_attach_point : CharacterSkeketonAttachPoint
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export(Array, ModelVisual) var viss : Array
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export(Array, ModelVisual) var viss : Array
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var meshes : Array
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var meshes : Array
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@ -110,11 +101,6 @@ func _enter_tree():
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skeleton = get_node(skeleton_path) as Skeleton
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skeleton = get_node(skeleton_path) as Skeleton
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mesh_instance = get_node(mesh_instance_path) as MeshInstance
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mesh_instance = get_node(mesh_instance_path) as MeshInstance
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left_hand_attach_point = get_node(left_hand_attach_point_path) as CharacterSkeketonAttachPoint
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right_hand_attach_point = get_node(right_hand_attach_point_path) as CharacterSkeketonAttachPoint
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torso_attach_point = get_node(torso_attach_point_path) as CharacterSkeketonAttachPoint
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root_attach_point = get_node(root_attach_point_path) as CharacterSkeketonAttachPoint
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if _materials.size() != materials.size():
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if _materials.size() != materials.size():
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for m in materials:
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for m in materials:
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_materials.append(m.duplicate())
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_materials.append(m.duplicate())
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@ -158,9 +144,9 @@ func build():
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var data : Array = Array()
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var data : Array = Array()
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for skele_point in range(EntityEnums.SKELETON_POINTS_MAX):
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for skele_point in range(ESS.skeletons_bones_index_get(entity_type).count(',') + 1):
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var bone_name : String = get_bone_name(skele_point)
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var bone_name : String = get_bone_name(skele_point)
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if bone_name == "":
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if bone_name == "":
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print("Bone name error")
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print("Bone name error")
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continue
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continue
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@ -245,6 +231,22 @@ func get_bone_name(skele_point : int) -> String:
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return ""
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return ""
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func _common_attach_point_index_get(point):
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if point == EntityEnums.COMMON_SKELETON_POINT_LEFT_HAND:
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return 0
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elif point == EntityEnums.COMMON_SKELETON_POINT_ROOT:
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return 3
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elif point == EntityEnums.COMMON_SKELETON_POINT_SPINE_2:
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return 6
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elif point == EntityEnums.COMMON_SKELETON_POINT_RIGHT_HAND:
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return 1
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elif point == EntityEnums.COMMON_SKELETON_POINT_BACK:
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return 6
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elif point == EntityEnums.COMMON_SKELETON_POINT_RIGHT_HIP:
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return 4
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return 3
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func set_lod_level(level : int) -> void:
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func set_lod_level(level : int) -> void:
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if _current_lod_level == level:
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if _current_lod_level == level:
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return
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return
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@ -378,6 +378,7 @@ data/ess_resource_db_path="res://data/resource_db.tres"
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data/ess_entity_spawner_path="res://player/bs_entity_spawner.tres"
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data/ess_entity_spawner_path="res://player/bs_entity_spawner.tres"
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enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate"
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enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate"
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enums/skeletons_bones=PoolStringArray( "", "root,pelvis,spine,spine_1,spine_2,neck,head,left_clavicle,left_upper_arm,left_forearm,left_hand,left_thumb_base,left_thumb_end,left_fingers_base,left_fingers_end,right_clavicle,right_upper_arm,right_forearm,right_hand,right_thumb_base,right_thumb_end,right_fingers_base,right_fingers_end,left_thigh,left_calf,left_foot,right_thigh,right_calf,right_foot" )
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enums/skeletons_bones=PoolStringArray( "", "root,pelvis,spine,spine_1,spine_2,neck,head,left_clavicle,left_upper_arm,left_forearm,left_hand,left_thumb_base,left_thumb_end,left_fingers_base,left_fingers_end,right_clavicle,right_upper_arm,right_forearm,right_hand,right_thumb_base,right_thumb_end,right_fingers_base,right_fingers_end,left_thigh,left_calf,left_foot,right_thigh,right_calf,right_foot" )
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enums/skeletons_bone_attachment_points=PoolStringArray( "", "left_hand,right_hand,torso,root,right_hip,left_hip,spine_2" )
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profiles/automatic_save=true
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profiles/automatic_save=true
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[importer_defaults]
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[importer_defaults]
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@ -215,20 +215,20 @@ func add_spell_cast_effect(info : SpellCastInfo) -> void:
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if basic_spell_effect != null:
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if basic_spell_effect != null:
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if basic_spell_effect.spell_cast_effect_left_hand != null:
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if basic_spell_effect.spell_cast_effect_left_hand != null:
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info.caster.get_character_skeleton().left_hand_attach_point.add_effect(basic_spell_effect.spell_cast_effect_left_hand)
|
info.caster.get_character_skeleton().common_attach_point_add_effect(EntityEnums.COMMON_SKELETON_POINT_LEFT_HAND, basic_spell_effect.spell_cast_effect_left_hand)
|
||||||
|
|
||||||
if basic_spell_effect.spell_cast_effect_right_hand != null:
|
if basic_spell_effect.spell_cast_effect_right_hand != null:
|
||||||
info.caster.get_character_skeleton().right_hand_attach_point.add_effect(basic_spell_effect.spell_cast_effect_right_hand)
|
info.caster.get_character_skeleton().common_attach_point_add_effect(EntityEnums.COMMON_SKELETON_POINT_RIGHT_HAND, basic_spell_effect.spell_cast_effect_right_hand)
|
||||||
|
|
||||||
func remove_spell_cast_effect(info : SpellCastInfo) -> void:
|
func remove_spell_cast_effect(info : SpellCastInfo) -> void:
|
||||||
var basic_spell_effect : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
|
var basic_spell_effect : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
|
||||||
|
|
||||||
if basic_spell_effect != null:
|
if basic_spell_effect != null:
|
||||||
if basic_spell_effect.spell_cast_effect_left_hand != null:
|
if basic_spell_effect.spell_cast_effect_left_hand != null:
|
||||||
info.caster.get_character_skeleton().left_hand_attach_point.remove_effect(basic_spell_effect.spell_cast_effect_left_hand)
|
info.caster.get_character_skeleton().common_attach_point_remove_effect(EntityEnums.COMMON_SKELETON_POINT_LEFT_HAND, basic_spell_effect.spell_cast_effect_left_hand)
|
||||||
|
|
||||||
if basic_spell_effect.spell_cast_effect_right_hand != null:
|
if basic_spell_effect.spell_cast_effect_right_hand != null:
|
||||||
info.caster.get_character_skeleton().right_hand_attach_point.remove_effect(basic_spell_effect.spell_cast_effect_right_hand)
|
info.caster.get_character_skeleton().common_attach_point_remove_effect(EntityEnums.COMMON_SKELETON_POINT_RIGHT_HAND, basic_spell_effect.spell_cast_effect_right_hand)
|
||||||
|
|
||||||
func _notification_ccast(what, info):
|
func _notification_ccast(what, info):
|
||||||
if what == SpellEnums.NOTIFICATION_CAST_STARTED:
|
if what == SpellEnums.NOTIFICATION_CAST_STARTED:
|
||||||
@ -249,10 +249,10 @@ func _notification_ccast(what, info):
|
|||||||
|
|
||||||
if bse != null:
|
if bse != null:
|
||||||
if bse.torso_spell_cast_finish_effect != null:
|
if bse.torso_spell_cast_finish_effect != null:
|
||||||
info.target.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_spell_cast_finish_effect, bse.torso_spell_cast_finish_effect_time)
|
info.target.get_character_skeleton().common_attach_point_add_effect_timed(EntityEnums.COMMON_SKELETON_POINT_TORSO, bse.torso_spell_cast_finish_effect_time)
|
||||||
|
|
||||||
if bse.root_spell_cast_finish_effect != null:
|
if bse.root_spell_cast_finish_effect != null:
|
||||||
info.target.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_spell_cast_finish_effect, bse.root_spell_cast_finish_effect_time)
|
info.target.get_character_skeleton().common_attach_point_add_effect_timed(EntityEnums.COMMON_SKELETON_POINT_ROOT, bse.root_spell_cast_finish_effect_time)
|
||||||
|
|
||||||
|
|
||||||
func _son_spell_hit(info):
|
func _son_spell_hit(info):
|
||||||
|
Loading…
Reference in New Issue
Block a user