broken_seals/game/modules/species/Human/models/armature_huf.tscn

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[gd_scene load_steps=44 format=2]
[ext_resource path="res://modules/core/model_visuals/test_base_v3.tres" type="ModelVisual" id=1]
[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=2]
[ext_resource path="res://modules/core/materials/3_standard_character_material.tres" type="Material" id=3]
[ext_resource path="res://test_weapons/shield_d.mesh" type="ArrayMesh" id=4]
[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=5]
[ext_resource path="res://modules/species/Human/models/armature.gltf" type="PackedScene" id=6]
[ext_resource path="res://modules/core/materials/9_standard_character_material_notex.tres" type="Material" id=7]
[ext_resource path="res://player/CharacterSkeletonGD.gd" type="Script" id=8]
[ext_resource path="res://modules/species/Human/models/idle-loop.tres" type="ProceduralAnimation" id=9]
[ext_resource path="res://modules/species/Human/models/rest.tres" type="ProceduralAnimation" id=10]
[ext_resource path="res://modules/species/Human/models/cast-end.tres" type="ProceduralAnimation" id=11]
[ext_resource path="res://modules/species/Human/models/casting-loop.tres" type="ProceduralAnimation" id=12]
[ext_resource path="res://modules/species/Human/models/run-left-loop.tres" type="ProceduralAnimation" id=13]
[ext_resource path="res://modules/species/Human/models/run-right-loop.tres" type="ProceduralAnimation" id=14]
[ext_resource path="res://modules/species/Human/models/run-loop.tres" type="ProceduralAnimation" id=15]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "cast-end"
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "casting-loop"
[sub_resource type="AnimationNodeAnimation" id=4]
animation = "dead"
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "idle-loop"
[sub_resource type="AnimationNodeAnimation" id=6]
animation = "run-left-loop"
[sub_resource type="AnimationNodeAnimation" id=7]
animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=8]
animation = "run-loop"
[sub_resource type="AnimationNodeAnimation" id=9]
animation = "run-right-loop"
[sub_resource type="AnimationNodeBlendSpace2D" id=10]
blend_point_0/node = SubResource( 6 )
blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 7 )
blend_point_1/pos = Vector2( 0, 1 )
blend_point_2/node = SubResource( 8 )
blend_point_2/pos = Vector2( 0, -1 )
blend_point_3/node = SubResource( 9 )
blend_point_3/pos = Vector2( 1, 0 )
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id=11]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=12]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=13]
xfade_time = 0.05
[sub_resource type="AnimationNodeStateMachineTransition" id=14]
auto_advance = true
xfade_time = 0.15
[sub_resource type="AnimationNodeStateMachineTransition" id=15]
auto_advance = true
xfade_time = 0.14
[sub_resource type="AnimationNodeStateMachineTransition" id=16]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=17]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=18]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id=19]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=20]
xfade_time = 0.09
[sub_resource type="AnimationNodeStateMachineTransition" id=21]
[sub_resource type="AnimationNodeStateMachineTransition" id=22]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=23]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=24]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=25]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachineTransition" id=26]
xfade_time = 0.12
[sub_resource type="AnimationNodeStateMachine" id=27]
states/cast-end/node = SubResource( 2 )
states/cast-end/position = Vector2( 117.871, -197.811 )
"states/cast-end 2/node" = SubResource( 1 )
"states/cast-end 2/position" = Vector2( 317.871, -197.811 )
states/casting-loop/node = SubResource( 3 )
states/casting-loop/position = Vector2( -76.129, -197.811 )
states/dead/node = SubResource( 4 )
states/dead/position = Vector2( -129.129, 73.189 )
states/idle-loop/node = SubResource( 5 )
states/idle-loop/position = Vector2( -255.566, -317.817 )
states/run-loop/node = SubResource( 10 )
states/run-loop/position = Vector2( 31.871, -340.817 )
transitions = [ "idle-loop", "casting-loop", SubResource( 11 ), "casting-loop", "idle-loop", SubResource( 12 ), "casting-loop", "cast-end", SubResource( 13 ), "cast-end", "cast-end 2", SubResource( 14 ), "cast-end 2", "idle-loop", SubResource( 15 ), "idle-loop", "cast-end", SubResource( 16 ), "idle-loop", "run-loop", SubResource( 17 ), "run-loop", "idle-loop", SubResource( 18 ), "casting-loop", "run-loop", SubResource( 19 ), "run-loop", "casting-loop", SubResource( 20 ), "run-loop", "cast-end", SubResource( 21 ), "idle-loop", "dead", SubResource( 22 ), "casting-loop", "dead", SubResource( 23 ), "cast-end 2", "dead", SubResource( 24 ), "run-loop", "dead", SubResource( 25 ), "dead", "idle-loop", SubResource( 26 ) ]
start_node = "idle-loop"
graph_offset = Vector2( -567.129, -394.651 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=28]
[node name="character" type="CharacterSkeleton3D"]
entity_type = 1
model_dirty = true
animation_player_path = NodePath("armature/AnimationPlayer")
animation_tree_path = NodePath("AnimationTree")
attach_point_paths/0_left_hand = NodePath("armature/Armature/Skeleton/LeftHandAttachment/LeftHandAP")
attach_point_paths/1_right_hand = NodePath("armature/Armature/Skeleton/RightHandAttachment/RightHandAP")
attach_point_paths/2_torso = NodePath("armature/Armature/Skeleton/NeckAttachment/TorsoAP")
attach_point_paths/3_root = NodePath("armature/Armature/Skeleton/RootAttachment/RootAP")
attach_point_paths/4_right_hip = NodePath("armature/Armature/Skeleton/RightHipAttachment/Spatial")
attach_point_paths/5_left_hip = NodePath("")
attach_point_paths/6_spine_2 = NodePath("armature/Armature/Skeleton/BoneAttachment/Spine2AP")
script = ExtResource( 8 )
automatic_build = true
mesh_instance_path = NodePath("armature/Armature/Skeleton/MeshInstance")
skeleton_path = NodePath("armature/Armature/Skeleton")
materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 7 ) ]
viss = [ ExtResource( 1 ) ]
[node name="armature" parent="." instance=ExtResource( 6 )]
[node name="Skeleton" parent="armature/Armature" index="0"]
transform = Transform( 1, -2.45436e-18, 2.70992e-26, 2.45436e-18, 1, 4.87652e-43, -2.70992e-26, -4.2039e-43, 1, 0, -7.08191e-16, 0 )
bones/0/bound_children = [ NodePath("RootAttachment") ]
bones/1/bound_children = [ NodePath("RightHipAttachment") ]
bones/10/bound_children = [ NodePath("BoneAttachment") ]
bones/14/bound_children = [ NodePath("LeftHandAttachment") ]
bones/19/bound_children = [ NodePath("NeckAttachment") ]
bones/24/bound_children = [ NodePath("RightHandAttachment") ]
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
transform = Transform( 0.10303, 0.117911, -0.987644, 0.0568446, -0.991968, -0.112476, -0.993047, -0.0445561, -0.108909, 0.22966, 0.76902, -0.00977726 )
bone_name = "left_hand"
[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
script = ExtResource( 2 )
[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
transform = Transform( -0.040853, -0.030264, -0.998682, -0.126988, -0.991209, 0.0352172, -0.991076, 0.128265, 0.0366622, -0.230199, 0.768953, -0.00691995 )
bone_name = "right_hand"
[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 2 )
[node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 )
bone_name = "root"
[node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
script = ExtResource( 2 )
[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
transform = Transform( 0.999967, -0.00808941, -0.000806057, 0.00812439, 0.997212, 0.073122, 0.000212305, -0.0731316, 0.997322, 0.00110909, 1.3156, 7.62992e-05 )
bone_name = "neck"
[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 2 )
[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
transform = Transform( 0.999719, 0.0237236, 1.12527e-08, -0.0237236, 0.999719, 4.71721e-07, -5.85487e-11, -4.71855e-07, 1, 0.00307471, 0.774089, 0 )
bone_name = "pelvis"
[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
transform = Transform( 0.999874, 9.23108e-09, -0.0158884, -9.23082e-09, 1, 8.90736e-11, 0.0158884, 5.76676e-11, 0.999874, -0.121211, 2.41562e-09, -0.00380749 )
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/RightHipAttachment/Spatial"]
transform = Transform( 0.0405167, -0.299003, 0.00405361, 0.388314, 0.020471, 0.313125, -0.312362, -0.0133353, 0.389789, -0.0185653, 0.0297996, -0.00511713 )
mesh = ExtResource( 5 )
material/0 = null
material/1 = null
[node name="BoneAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
transform = Transform( 0.999964, -0.00839859, -8.57934e-05, 0.00839617, 0.999886, -0.0010678, 9.47524e-05, 0.00106741, 0.999999, 0.00268464, 1.12802, -0.000123932 )
bone_name = "spine_2"
[node name="Spine2AP" type="Spatial" parent="armature/Armature/Skeleton/BoneAttachment"]
transform = Transform( -0.430811, -0.000122875, 0.129993, 8.54071e-05, -0.45, -0.000142502, 0.130026, -0.000112184, 0.430809, 0.000957399, -0.0715881, -0.0057677 )
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment/Spine2AP"]
transform = Transform( 0.914344, -0.295324, -0.277032, 0.283891, -0.0205529, 0.958773, -0.288935, -0.954992, 0.065061, -0.0775848, 0.00327253, -0.254833 )
mesh = ExtResource( 4 )
material/0 = null
[node name="AnimationPlayer" parent="armature" index="1"]
autoplay = "rest"
anims/cast-end = ExtResource( 11 )
anims/casting-loop = ExtResource( 12 )
anims/idle-loop = ExtResource( 9 )
anims/rest = ExtResource( 10 )
anims/run-left-loop = ExtResource( 13 )
anims/run-loop = ExtResource( 15 )
anims/run-right-loop = ExtResource( 14 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 27 )
anim_player = NodePath("../armature/AnimationPlayer")
active = true
parameters/playback = SubResource( 28 )
parameters/run-loop/blend_position = Vector2( 0, -0.0172414 )
[editable path="armature"]