mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Now the player ui and the nameplates are dynamically allocated aswell.
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parent
dee366cbf7
commit
39e28c2035
@ -580,9 +580,13 @@ func on_c_controlled_changed(val):
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var cam_scene : PackedScene = ResourceLoader.load("res://data/camera/CameraPivot.tscn")
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camera_pivot = cam_scene.instance() as Spatial
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add_child(camera_pivot)
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camera = camera_pivot.get_node("Camera") as Camera
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var uiscn : PackedScene = ResourceLoader.load("res://ui/player_ui/player_ui.tscn")
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var ui = uiscn.instance()
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add_child(ui)
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set_process_input(true)
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set_process_unhandled_input(true)
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else:
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@ -593,6 +597,10 @@ func on_c_controlled_changed(val):
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set_process_input(false)
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set_process_unhandled_input(false)
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var nameplatescn : PackedScene = ResourceLoader.load("res://ui/nameplates/NamePlate.tscn")
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var nameplate = nameplatescn.instance()
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add_child(nameplate)
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func on_sdied(entity):
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@ -20,7 +20,7 @@ extends Control
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (NodePath) var player_path : NodePath
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export (String) var player_path : String = "../../.."
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export (Array, NodePath) var child_controls : Array
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func _ready() -> void:
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@ -1,7 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://player/Mob.gd" type="Script" id=2]
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[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=3]
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[node name="Mob" type="Entity" groups=[
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"mobs",
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@ -9,6 +8,3 @@
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body_path = NodePath("Body")
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character_skeleton_path = NodePath("Body/Rotation_Helper/Model/character")
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script = ExtResource( 2 )
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[node name="NamePlate" parent="." instance=ExtResource( 3 )]
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max_distance = 50.0
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@ -51,7 +51,7 @@ func _ready():
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health_bar = get_node(health_bar_path) as TextureProgress
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health_bar_label = get_node(health_bar_label_path) as Label
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entity = get_node("..") as Entity
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entity = get_node("../..") as Entity
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health = entity.get_health()
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health.connect("c_changed", self, "c_health_changed")
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@ -1,12 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://player/NetworkedPlayer.gd" type="Script" id=1]
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[ext_resource path="res://ui/nameplates/NamePlate.tscn" type="PackedScene" id=3]
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[node name="NetworkedPlayer" type="Entity"]
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body_path = NodePath("Body")
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character_skeleton_path = NodePath("Body/Rotation_Helper/Model/character")
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script = ExtResource( 1 )
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[node name="NamePlate" parent="." instance=ExtResource( 3 )]
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max_distance = 50.0
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@ -1,14 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://player/Player.gd" type="Script" id=2]
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[ext_resource path="res://ui/player_ui/player_ui.tscn" type="PackedScene" id=3]
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[node name="Player" type="Entity" groups=[
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"players",
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]]
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body_path = NodePath("HumanFemale")
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character_skeleton_path = NodePath("HumanFemale/Rotation_Helper/Model/character")
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script = ExtResource( 2 )
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[node name="GUILayer" parent="." instance=ExtResource( 3 )]
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[connection signal="onc_open_loot_winow_request" from="." to="GUILayer" method="_on_Player_onc_open_loot_winow_request"]
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@ -57,6 +57,7 @@ func refresh():
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func set_player(p_player : Entity) -> void:
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player = p_player
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player.connect("ctarget_bag_changed", self, "ctarget_bag_changed")
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player.connect("onc_open_loot_winow_request", self, "onc_open_loot_winow_request")
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func on_visibility_changed():
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if visible:
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@ -81,3 +82,5 @@ func ctarget_bag_changed(entity: Entity, bag: Bag) -> void:
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target_bag.connect("item_removed", self, "on_item_removed")
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func onc_open_loot_winow_request() -> void:
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show()
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@ -42,7 +42,6 @@ __meta__ = {
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"_edit_group_": true,
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"_edit_lock_": true
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}
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player_path = NodePath("../..")
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child_controls = [ NodePath("Unitframes"), NodePath("Actionbars"), NodePath("Windows/SpellBookWindow"), NodePath("Buttons"), NodePath("Castbar"), NodePath("AuraFrame"), NodePath("Windows/Inventory"), NodePath("Windows/LootWindow"), NodePath("Windows/TalentWindow"), NodePath("Windows/CraftingWindow") ]
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[node name="TouchTargetControls" type="MarginContainer" parent="GUI"]
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