Fix running the game.

This commit is contained in:
Relintai 2020-03-31 13:43:01 +02:00
parent f94b905cb5
commit 33ea27207e
1 changed files with 0 additions and 23 deletions

View File

@ -157,29 +157,6 @@ func _generation_finished():
if _player:
_player.set_physics_process(true)
func _prepare_chunk_for_generation(chunk):
refresh_chunk_lod_level_data(chunk)
func refresh_chunk_lod_level_data(chunk : VoxelChunk) -> void:
var cpx : int = chunk.position_x
var cpy : int = chunk.position_y
var cpz : int = chunk.position_z
var chunk_lod : int = chunk.lod_size
var carr : Array = [
get_chunk_lod_level(cpx, cpy + 1, cpz, chunk_lod), #CHUNK_INDEX_UP
get_chunk_lod_level(cpx, cpy - 1, cpz, chunk_lod), #CHUNK_INDEX_DOWN
get_chunk_lod_level(cpx + 1, cpy, cpz, chunk_lod), #CHUNK_INDEX_LEFT
get_chunk_lod_level(cpx - 1, cpy, cpz, chunk_lod), #CHUNK_INDEX_RIGHT
get_chunk_lod_level(cpx, cpy, cpz - 1, chunk_lod), #CHUNK_INDEX_FRONT
get_chunk_lod_level(cpx, cpy, cpz + 1, chunk_lod) #CHUNK_INDEX_BACK
]
chunk.lod_data = carr
func get_chunk_lod_level(x : int, y : int, z : int, default : int) -> int:
# var key : String = str(x) + "," + str(y) + "," + str(z)