diff --git a/game/voxelman/world/TVVoxelWorld.gd b/game/voxelman/world/TVVoxelWorld.gd index adaaa068..f2749c6c 100644 --- a/game/voxelman/world/TVVoxelWorld.gd +++ b/game/voxelman/world/TVVoxelWorld.gd @@ -157,29 +157,6 @@ func _generation_finished(): if _player: _player.set_physics_process(true) -func _prepare_chunk_for_generation(chunk): - refresh_chunk_lod_level_data(chunk) - -func refresh_chunk_lod_level_data(chunk : VoxelChunk) -> void: - - var cpx : int = chunk.position_x - var cpy : int = chunk.position_y - var cpz : int = chunk.position_z - - var chunk_lod : int = chunk.lod_size - - var carr : Array = [ - get_chunk_lod_level(cpx, cpy + 1, cpz, chunk_lod), #CHUNK_INDEX_UP - get_chunk_lod_level(cpx, cpy - 1, cpz, chunk_lod), #CHUNK_INDEX_DOWN - get_chunk_lod_level(cpx + 1, cpy, cpz, chunk_lod), #CHUNK_INDEX_LEFT - get_chunk_lod_level(cpx - 1, cpy, cpz, chunk_lod), #CHUNK_INDEX_RIGHT - get_chunk_lod_level(cpx, cpy, cpz - 1, chunk_lod), #CHUNK_INDEX_FRONT - get_chunk_lod_level(cpx, cpy, cpz + 1, chunk_lod) #CHUNK_INDEX_BACK - ] - - chunk.lod_data = carr - - func get_chunk_lod_level(x : int, y : int, z : int, default : int) -> int: # var key : String = str(x) + "," + str(y) + "," + str(z)