mirror of
https://github.com/Relintai/broken_seals.git
synced 2025-02-12 03:00:05 +01:00
Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
This commit is contained in:
parent
161c30e6c6
commit
309027d440
@ -15,7 +15,7 @@
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[ext_resource path="res://modules/species/Human/Female/left_thunm_base.tres" type="ModelVisualEntry" id=13]
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[ext_resource path="res://modules/species/Human/Female/left_thunm_base.tres" type="ModelVisualEntry" id=13]
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[ext_resource path="res://modules/species/Human/Female/spine_1.tres" type="ModelVisualEntry" id=14]
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[ext_resource path="res://modules/species/Human/Female/spine_1.tres" type="ModelVisualEntry" id=14]
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[ext_resource path="res://modules/species/Human/Female/right_upper_arm.tres" type="ModelVisualEntry" id=15]
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[ext_resource path="res://modules/species/Human/Female/right_upper_arm.tres" type="ModelVisualEntry" id=15]
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[ext_resource path="res://test_weapons/TestShield.tres" type="ModelVisualEntry" id=16]
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[ext_resource path="res://test_weapons/model_visuals/TestShield.tres" type="ModelVisualEntry" id=16]
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[ext_resource path="res://modules/species/Human/Female/left_forearm.tres" type="ModelVisualEntry" id=17]
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[ext_resource path="res://modules/species/Human/Female/left_forearm.tres" type="ModelVisualEntry" id=17]
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[ext_resource path="res://modules/species/Human/Female/left_thigh.tres" type="ModelVisualEntry" id=18]
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[ext_resource path="res://modules/species/Human/Female/left_thigh.tres" type="ModelVisualEntry" id=18]
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[ext_resource path="res://modules/species/Human/Female/left_hand.tres" type="ModelVisualEntry" id=19]
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[ext_resource path="res://modules/species/Human/Female/left_hand.tres" type="ModelVisualEntry" id=19]
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@ -23,7 +23,7 @@
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[ext_resource path="res://modules/species/Human/Female/right_hand.tres" type="ModelVisualEntry" id=21]
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[ext_resource path="res://modules/species/Human/Female/right_hand.tres" type="ModelVisualEntry" id=21]
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[ext_resource path="res://modules/species/Human/Female/left_fingers_base.tres" type="ModelVisualEntry" id=22]
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[ext_resource path="res://modules/species/Human/Female/left_fingers_base.tres" type="ModelVisualEntry" id=22]
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[ext_resource path="res://modules/species/Human/Female/right_fingers_base.tres" type="ModelVisualEntry" id=23]
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[ext_resource path="res://modules/species/Human/Female/right_fingers_base.tres" type="ModelVisualEntry" id=23]
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[ext_resource path="res://test_weapons/TestOnehander.tres" type="ModelVisualEntry" id=24]
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[ext_resource path="res://test_weapons/model_visuals/TestOnehander.tres" type="ModelVisualEntry" id=24]
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[ext_resource path="res://modules/species/Human/Female/left_fingers_end.tres" type="ModelVisualEntry" id=25]
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[ext_resource path="res://modules/species/Human/Female/left_fingers_end.tres" type="ModelVisualEntry" id=25]
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[ext_resource path="res://modules/species/Human/Female/right_thumb_end.tres" type="ModelVisualEntry" id=26]
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[ext_resource path="res://modules/species/Human/Female/right_thumb_end.tres" type="ModelVisualEntry" id=26]
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[ext_resource path="res://modules/species/Human/Female/right_thumb_base.tres" type="ModelVisualEntry" id=27]
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[ext_resource path="res://modules/species/Human/Female/right_thumb_base.tres" type="ModelVisualEntry" id=27]
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@ -1,9 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=1]
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[node name="MeshInstance" type="MeshInstance"]
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transform = Transform( 0.0566188, -0.29807, 0, 0.386498, 0.0264298, 0.31413, -0.31211, -0.0213429, 0.389, 0, 0, 0 )
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mesh = ExtResource( 1 )
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material/0 = null
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material/1 = null
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@ -1,9 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=1]
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[node name="MeshInstance" type="MeshInstance"]
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transform = Transform( 0.0566188, -0.29807, 0, 0.386498, 0.0264298, 0.31413, -0.31211, -0.0213429, 0.389, 0, 0, 0 )
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mesh = ExtResource( 1 )
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material/0 = null
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material/1 = null
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game/test_weapons/meshes/hpw2_80_mesh_shield_a_0.tres
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game/test_weapons/meshes/hpw2_80_mesh_shield_a_0.tres
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game/test_weapons/meshes/hpw2_80_mesh_shield_b_1.tres
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game/test_weapons/meshes/hpw2_80_mesh_shield_b_1.tres
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game/test_weapons/meshes/hpw2_80_mesh_shield_c_3.tres
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game/test_weapons/meshes/hpw2_80_mesh_shield_c_3.tres
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game/test_weapons/meshes/hpw2_80_mesh_shield_d_2.tres
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game/test_weapons/meshes/hpw2_80_mesh_shield_d_2.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_a_4.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_a_4.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_b_5.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_b_5.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_c_6.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_c_6.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_d_7.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_d_7.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_e_8.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_e_8.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_f_12.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_f_12.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_g_9.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_g_9.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_h_10.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_h_10.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_i_13.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_i_13.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_j_11.tres
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game/test_weapons/meshes/hpw2_80_mesh_sword_j_11.tres
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game/test_weapons/model_visual_scenes/TestOnehander.tscn
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game/test_weapons/model_visual_scenes/TestOnehander.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test_weapons/props/TestOnehander.tres" type="PropData" id=1]
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[ext_resource path="res://modules/core/materials/8_standard_material_prop_notex.tres" type="Material" id=2]
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[ext_resource path="res://modules/core/materials/6_standard_material_prop_nouv2.tres" type="Material" id=3]
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[node name="PropInstanceMerger" type="PropInstanceMerger"]
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transform = Transform( 0.0566189, -0.496784, 0, 0.386499, 0.0440496, 0.314131, -0.31211, -0.0355715, 0.389001, 0, 0, 0 )
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prop_data = ExtResource( 1 )
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materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 2 ) ]
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game/test_weapons/model_visual_scenes/TestOnehander2.tscn
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game/test_weapons/model_visual_scenes/TestOnehander2.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test_weapons/props/TestOnehander2.tres" type="PropData" id=1]
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[ext_resource path="res://modules/core/materials/8_standard_material_prop_notex.tres" type="Material" id=2]
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[ext_resource path="res://modules/core/materials/6_standard_material_prop_nouv2.tres" type="Material" id=3]
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[node name="PropInstanceMerger" type="PropInstanceMerger"]
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transform = Transform( 0.0566189, -0.496784, 0, 0.386499, 0.0440496, 0.314131, -0.31211, -0.0355715, 0.389001, 0, 0, 0 )
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prop_data = ExtResource( 1 )
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materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 2 ) ]
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game/test_weapons/model_visual_scenes/TestShield.tscn
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game/test_weapons/model_visual_scenes/TestShield.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test_weapons/props/test_shield.tres" type="PropData" id=1]
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[ext_resource path="res://modules/core/materials/8_standard_material_prop_notex.tres" type="Material" id=2]
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[ext_resource path="res://modules/core/materials/6_standard_material_prop_nouv2.tres" type="Material" id=3]
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[node name="PropInstanceMerger" type="PropInstanceMerger"]
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transform = Transform( -0.430642, 0.00290663, 0.130534, -0.130445, 0.00984939, -0.430566, -0.00563817, -0.449883, -0.00858312, 0, 0, 0 )
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prop_data = ExtResource( 1 )
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materials = [ ExtResource( 3 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 2 ) ]
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@ -1,6 +1,6 @@
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[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
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[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
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[ext_resource path="res://test_weapons/TestOnehander.tscn" type="PackedScene" id=1]
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[ext_resource path="res://test_weapons/model_visual_scenes/TestOnehander.tscn" type="PackedScene" id=1]
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[resource]
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[resource]
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type = 1
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type = 1
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@ -1,6 +1,6 @@
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[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
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[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
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[ext_resource path="res://test_weapons/TestOnehander.tscn" type="PackedScene" id=1]
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[ext_resource path="res://test_weapons/model_visual_scenes/TestOnehander2.tscn" type="PackedScene" id=1]
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[resource]
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[resource]
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type = 1
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type = 1
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@ -1,6 +1,6 @@
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[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
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[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
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[ext_resource path="res://test_weapons/shield_test.tscn" type="PackedScene" id=1]
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[ext_resource path="res://test_weapons/model_visual_scenes/TestShield.tscn" type="PackedScene" id=1]
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[resource]
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[resource]
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type = 1
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type = 1
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11
game/test_weapons/props/TestOnehander.tres
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game/test_weapons/props/TestOnehander.tres
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[gd_resource type="PropData" load_steps=4 format=2]
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[ext_resource path="res://test_weapons/textures/sword_i.png" type="Texture" id=1]
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[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_sword_i_13.tres" type="MeshDataResource" id=2]
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[sub_resource type="PropDataMeshData" id=1]
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mesh = ExtResource( 2 )
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texture = ExtResource( 1 )
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[resource]
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props = [ SubResource( 1 ) ]
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game/test_weapons/props/TestOnehander.tscn
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game/test_weapons/props/TestOnehander.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test_weapons/textures/sword_i.png" type="Texture" id=1]
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[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_sword_i_13.tres" type="MeshDataResource" id=2]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 1 )
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[node name="Spatial" type="Spatial"]
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[node name="MeshDataInstance" type="MeshDataInstance" parent="."]
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mesh_data = ExtResource( 2 )
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texture = ExtResource( 1 )
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material = SubResource( 1 )
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11
game/test_weapons/props/TestOnehander2.tres
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game/test_weapons/props/TestOnehander2.tres
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[gd_resource type="PropData" load_steps=4 format=2]
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[ext_resource path="res://test_weapons/textures/sword_i.png" type="Texture" id=1]
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[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_sword_i_13.tres" type="MeshDataResource" id=2]
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[sub_resource type="PropDataMeshData" id=1]
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mesh = ExtResource( 2 )
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texture = ExtResource( 1 )
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[resource]
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props = [ SubResource( 1 ) ]
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game/test_weapons/props/TestOnehander2.tscn
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game/test_weapons/props/TestOnehander2.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test_weapons/textures/sword_i.png" type="Texture" id=1]
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[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_sword_i_13.tres" type="MeshDataResource" id=2]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 1 )
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[node name="Spatial" type="Spatial"]
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[node name="MeshDataInstance" type="MeshDataInstance" parent="."]
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mesh_data = ExtResource( 2 )
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texture = ExtResource( 1 )
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material = SubResource( 1 )
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11
game/test_weapons/props/test_shield.tres
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game/test_weapons/props/test_shield.tres
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[gd_resource type="PropData" load_steps=4 format=2]
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[ext_resource path="res://test_weapons/textures/shield_d.png" type="Texture" id=1]
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[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_shield_d_2.tres" type="MeshDataResource" id=2]
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[sub_resource type="PropDataMeshData" id=1]
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mesh = ExtResource( 2 )
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texture = ExtResource( 1 )
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[resource]
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props = [ SubResource( 1 ) ]
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game/test_weapons/props/test_shield.tscn
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game/test_weapons/props/test_shield.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://test_weapons/textures/shield_d.png" type="Texture" id=1]
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[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_shield_d_2.tres" type="MeshDataResource" id=2]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 1 )
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[node name="Spatial" type="Spatial"]
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[node name="MeshDataInstance" type="MeshDataInstance" parent="."]
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mesh_data = ExtResource( 2 )
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texture = ExtResource( 1 )
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material = SubResource( 1 )
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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
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[ext_resource path="res://modules/core/shaders/4_standard_character_shader.tres" type="Shader" id=1]
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[ext_resource path="res://test_weapons/textures/shield_d.png" type="Texture" id=2]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 0.764706, 0.764706, 0.764706, 1 )
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shader_param/texture_albedo = ExtResource( 2 )
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://test_weapons/shield_d.mesh" type="ArrayMesh" id=1]
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[node name="MeshInstance2" type="MeshInstance"]
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transform = Transform( -0.430658, 0.00290468, 0.130517, -0.130451, 0.00984704, -0.4306, -0.00563716, -0.449808, -0.00858344, 0, 0, 0 )
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mesh = ExtResource( 1 )
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material/0 = null
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