broken_seals/game/test_weapons/props/test_shield.tres

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[gd_resource type="PropData" load_steps=4 format=2]
[ext_resource path="res://test_weapons/textures/shield_d.png" type="Texture" id=1]
[ext_resource path="res://test_weapons/meshes/hpw2_80_mesh_shield_d_2.tres" type="MeshDataResource" id=2]
[sub_resource type="PropDataMeshData" id=1]
mesh = ExtResource( 2 )
texture = ExtResource( 1 )
[resource]
props = [ SubResource( 1 ) ]