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The test continent won't set surface types anymore.
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@ -130,7 +130,6 @@ func _generate_terra_chunk(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, r
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oil += float(val) * interp
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oil += float(val) * interp
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chunk.set_voxel(oil, x, z, TerrainChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(oil, x, z, TerrainChunkDefault.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(1, x, z, TerrainChunkDefault.DEFAULT_CHANNEL_TYPE)
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func _generate_terra_chunka(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, raycast : WorldGenRaycast) -> void:
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func _generate_terra_chunka(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, raycast : WorldGenRaycast) -> void:
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voxel_scale = chunk.voxel_scale
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voxel_scale = chunk.voxel_scale
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