From 2923ee154a679b47438e5d2816368848fbe76382 Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 9 Mar 2022 18:17:20 +0100 Subject: [PATCH] The test continent won't set surface types anymore. --- game/scripts/world_generator/continents/test_continent.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/game/scripts/world_generator/continents/test_continent.gd b/game/scripts/world_generator/continents/test_continent.gd index ab3801e9..2a83d3ba 100644 --- a/game/scripts/world_generator/continents/test_continent.gd +++ b/game/scripts/world_generator/continents/test_continent.gd @@ -130,7 +130,6 @@ func _generate_terra_chunk(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, r oil += float(val) * interp chunk.set_voxel(oil, x, z, TerrainChunkDefault.DEFAULT_CHANNEL_ISOLEVEL) - chunk.set_voxel(1, x, z, TerrainChunkDefault.DEFAULT_CHANNEL_TYPE) func _generate_terra_chunka(chunk: TerrainChunk, pseed : int, spawn_mobs: bool, raycast : WorldGenRaycast) -> void: voxel_scale = chunk.voxel_scale