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https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
The voxel scale is 2 now, and the texture scale is 3.
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@ -66,17 +66,12 @@ max_concurrent_generations = 8
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max_frame_chunk_build_steps = 4
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max_frame_chunk_build_steps = 4
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library = ExtResource( 2 )
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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level_generator = SubResource( 1 )
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voxel_scale = 2.6
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voxel_scale = 2.0
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chunk_spawn_range = 6
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chunk_spawn_range = 6
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build_flags = 511
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build_flags = 511
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lod_update_interval = 2.0
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lod_update_interval = 2.0
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script = ExtResource( 8 )
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script = ExtResource( 8 )
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meshes = [ ]
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editor_generate = false
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show_loading_screen = true
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generate_on_ready = false
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spawn_height = 3
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spawn_height = 3
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use_global_chunk_settings = true
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test_prop = ExtResource( 4 )
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test_prop = ExtResource( 4 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -46,7 +46,7 @@ func _create_meshers():
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prop_mesher.lod_size = lod_size
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prop_mesher.lod_size = lod_size
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prop_mesher.voxel_scale = voxel_scale
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prop_mesher.voxel_scale = voxel_scale
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prop_mesher.build_flags = build_flags
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prop_mesher.build_flags = build_flags
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prop_mesher.texture_scale = 2
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prop_mesher.texture_scale = 3
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var mesher : TVVoxelMesher = TVVoxelMesher.new()
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var mesher : TVVoxelMesher = TVVoxelMesher.new()
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@ -56,7 +56,7 @@ func _create_meshers():
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mesher.lod_size = lod_size
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mesher.lod_size = lod_size
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mesher.voxel_scale = voxel_scale
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mesher.voxel_scale = voxel_scale
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mesher.build_flags = build_flags
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mesher.build_flags = build_flags
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mesher.texture_scale = 2
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mesher.texture_scale = 3
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mesher.channel_index_type = VoxelChunkDefault.DEFAULT_CHANNEL_TYPE
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mesher.channel_index_type = VoxelChunkDefault.DEFAULT_CHANNEL_TYPE
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mesher.channel_index_isolevel = VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL
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mesher.channel_index_isolevel = VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL
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add_mesher(mesher)
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add_mesher(mesher)
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