From 1bf4f154f06def2539fb8b3b5a7c67d9dd52e379 Mon Sep 17 00:00:00 2001 From: Relintai Date: Sun, 9 Jan 2022 23:20:57 +0100 Subject: [PATCH] Formatting, and rewordings. --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index b98d0156..da5e3cd6 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ The main gameplay-loop goal is to create an experience with enough complexity an I want the game to run on every platform, but the game design is PC first. From the testing I've done this is not going to be an issue. -The project uses a custom version of the ![Godot Engine](https://github.com/godotengine/godot) - 3.x branch. +This project uses a custom version of ![godot](https://github.com/godotengine/godot) - (3.x branch) as it's engine. #### On Desktop @@ -25,8 +25,8 @@ See the [Compiling](#compiling) section if you want to know how to do this. ### Engine -Currently I use [my fork](https://github.com/Relintai/godot) of godot as a base for the engine (3.x). -This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699). +Currently [my fork](https://github.com/Relintai/godot) of godot is used as a base for the engine (3.x). \ +This contains a port of TokageItLab's SkeletonEditor pr (https://github.com/godotengine/godot/pull/45699).\ The original godot source will likely work too if you want that for some reason. Also the engine needs to have some engine modules built in. For example: