Added notes on how to export the model from blender.
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README.md
@ -31,8 +31,8 @@ Now all of these will get higher priority.
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## Screenshots
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## Screenshots
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
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
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
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
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Note: Before going open source I removed the assets which was derived from paid stuff, which means the game doesn't look like this anymore.
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Note: Before going open source I removed the assets which was derived from paid stuff, which means the game doesn't look like this anymore.
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The new textures will need to be cleaned up / improved. It will be done soon. I'll change the screenshots when that's done.
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The new textures will need to be cleaned up / improved. It will be done soon. I'll change the screenshots when that's done.
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@ -89,3 +89,27 @@ And then just compile godot as usual. Note I have a bunch of scripts to do it in
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After you pull changes, just run `scons`, it will update the dependencies.
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After you pull changes, just run `scons`, it will update the dependencies.
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## Editing/Exporting the model
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To edit the model you will need blender, and the better collada exporter plugin for it.
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If you edit the model (the armature), and want to export it, you will need to do it with these settings:
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
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I recommend, that before exporting, you set the action back to the rest action, like
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
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this will usually eliminate the import issue below.
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Sometimes when the model gets imported into godot it will look like this:
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
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(I'll add an in-editor screenshot aswell when it happens again)
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Usually the simplest fix is to just export again (since blender is probably still open).
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I was also able to fix it by changins some settings and clicking reimport a few times in the inspector.
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But exportin again is usuallz the fastest.
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I haven't been able to figure out what causes this yet.
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BIN
pictures/export_error.png
Normal file
After Width: | Height: | Size: 49 KiB |
BIN
pictures/export_setting_action.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
pictures/export_settings.png
Normal file
After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 811 KiB After Width: | Height: | Size: 811 KiB |
Before Width: | Height: | Size: 812 KiB After Width: | Height: | Size: 812 KiB |