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https://github.com/Relintai/broken_seals.git
synced 2025-01-22 02:17:18 +01:00
The target unit frame will now show the target's level.
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adad0c0778
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@ -23,6 +23,7 @@ extends VBoxContainer
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export (PackedScene) var aura_entry_scene : PackedScene
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export (PackedScene) var aura_entry_scene : PackedScene
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var level_text_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var health_text_path : NodePath
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export (NodePath) var health_text_path : NodePath
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export (NodePath) var resource_range_path : NodePath
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export (NodePath) var resource_range_path : NodePath
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@ -30,6 +31,7 @@ export (NodePath) var resource_text_path : NodePath
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export (NodePath) var aura_grid_path : NodePath
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export (NodePath) var aura_grid_path : NodePath
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var _name_text : Label
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var _name_text : Label
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var _level_text : Label
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var _health_range : Range
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var _health_range : Range
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var _health_text : Label
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var _health_text : Label
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var _resource_range : Range
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var _resource_range : Range
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@ -43,6 +45,7 @@ var _health : EntityResourceHealth
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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_name_text = get_node(name_text_path) as Label
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_name_text = get_node(name_text_path) as Label
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_level_text = get_node(level_text_path) as Label
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_health_range = get_node(health_range_path) as Range
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_health_range = get_node(health_range_path) as Range
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_health_text = get_node(health_text_path) as Label
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_health_text = get_node(health_text_path) as Label
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_resource_range = get_node(resource_range_path) as Range
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_resource_range = get_node(resource_range_path) as Range
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@ -55,7 +58,8 @@ func set_player(p_player : Entity) -> void:
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_player.disconnect("notification_caura", self, "on_notification_caura")
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_player.disconnect("notification_caura", self, "on_notification_caura")
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_player.disconnect("diecd", self, "diecd")
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_player.disconnect("diecd", self, "diecd")
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_player.disconnect("centity_resource_added", self, "centity_resource_added")
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_player.disconnect("centity_resource_added", self, "centity_resource_added")
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_player.disconnect("con_level_changed", self, "con_level_changed")
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if _mana != null:
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if _mana != null:
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_mana.disconnect("changed", self, "_on_mana_changed")
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_mana.disconnect("changed", self, "_on_mana_changed")
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_mana = null
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_mana = null
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@ -81,6 +85,7 @@ func set_player(p_player : Entity) -> void:
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_player.connect("notification_caura", self, "on_notification_caura")
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_player.connect("notification_caura", self, "on_notification_caura")
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_player.connect("diecd", self, "diecd", [], CONNECT_DEFERRED)
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_player.connect("diecd", self, "diecd", [], CONNECT_DEFERRED)
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_player.connect("centity_resource_added", self, "centity_resource_added")
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_player.connect("centity_resource_added", self, "centity_resource_added")
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_player.connect("con_level_changed", self, "con_level_changed")
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for i in range(_player.resource_getc_count()):
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for i in range(_player.resource_getc_count()):
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centity_resource_added(_player.resource_getc_index(i))
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centity_resource_added(_player.resource_getc_index(i))
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@ -90,6 +95,7 @@ func set_player(p_player : Entity) -> void:
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_health.connect("changed", self, "_on_player_health_changed")
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_health.connect("changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
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_name_text.text = _player.centity_name
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_level_text.text = str(_player.clevel)
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set_process(true)
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set_process(true)
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show()
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show()
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@ -149,3 +155,6 @@ func _on_player_health_changed() -> void:
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func diecd(entity : Entity) -> void:
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func diecd(entity : Entity) -> void:
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set_player(null)
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set_player(null)
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func con_level_changed(entity: Entity, level: int):
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_level_text.text = str(entity.clevel)
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@ -16,7 +16,8 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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aura_entry_scene = ExtResource( 2 )
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aura_entry_scene = ExtResource( 2 )
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name_text_path = NodePath("MarginContainer/VBoxContainer/Label")
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name_text_path = NodePath("MarginContainer/VBoxContainer/HBoxContainer/Label")
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level_text_path = NodePath("MarginContainer/VBoxContainer/HBoxContainer/Label2")
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health_range_path = NodePath("MarginContainer/VBoxContainer/MarginContainer/ProgressBar")
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health_range_path = NodePath("MarginContainer/VBoxContainer/MarginContainer/ProgressBar")
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health_text_path = NodePath("MarginContainer/VBoxContainer/MarginContainer/Label")
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health_text_path = NodePath("MarginContainer/VBoxContainer/MarginContainer/Label")
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resource_range_path = NodePath("MarginContainer/VBoxContainer/MarginContainer2/ProgressBar")
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resource_range_path = NodePath("MarginContainer/VBoxContainer/MarginContainer2/ProgressBar")
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@ -36,10 +37,24 @@ margin_bottom = 49.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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custom_constants/separation = 0
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custom_constants/separation = 0
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[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
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margin_right = 141.0
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margin_right = 141.0
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margin_bottom = 15.0
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margin_bottom = 15.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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margin_right = 137.0
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margin_bottom = 15.0
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size_flags_horizontal = 3
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size_flags_vertical = 7
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valign = 1
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[node name="Label2" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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margin_left = 141.0
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margin_right = 141.0
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margin_bottom = 15.0
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size_flags_horizontal = 0
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valign = 1
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valign = 1
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[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer"]
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[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/VBoxContainer"]
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