mirror of
https://github.com/Relintai/broken_seals.git
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42 lines
965 B
GDScript3
42 lines
965 B
GDScript3
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tool
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extends MMNode
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export(Resource) var image : Resource
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export(String) var image_path : String
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func _init_properties():
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if !image:
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
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register_output_property(image)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_image_path_universal(image, "get_image_path", "set_image_path")
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#func _render(material) -> void:
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# var img : Image = render_image(material)
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#
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# image.set_value(img)
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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return image.get_value(uv)
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func get_image_path() -> String:
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return image_path
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func set_image_path(val : String) -> void:
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image_path = val
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var img : Image = Image.new()
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if image_path && image_path != "":
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img.load(image_path)
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image.set_value(img)
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set_dirty(true)
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