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https://github.com/Relintai/broken_seals.git
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23 lines
645 B
Plaintext
23 lines
645 B
Plaintext
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://particles/magic/particle_magic_float.tres" type="Material" id=1]
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[sub_resource type="QuadMesh" id=2]
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material = ExtResource( 1 )
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size = Vector2( 0.2, 0.2 )
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[node name="ParticleMagicShimmer" type="CPUParticles"]
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generate_lightmap = false
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lifetime = 9.52
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mesh = SubResource( 2 )
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emission_shape = 2
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emission_box_extents = Vector3( 0.5, 1, 0.5 )
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 1.0
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initial_velocity_random = 1.0
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linear_accel = -18.18
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linear_accel_random = 0.06
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scale_amount_random = 0.3
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color = Color( 0.345098, 0.592157, 0.839216, 0.552941 )
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hue_variation_random = 0.18
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