mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
53 lines
1.3 KiB
GDScript3
53 lines
1.3 KiB
GDScript3
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tool
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extends MMNode
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var Noises = preload("res://addons/mat_maker_gd/nodes/common/noises.gd")
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export(Resource) var image : Resource
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export(int) var grid_size : int = 16
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export(float) var density : float = 0.5
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func _init_properties():
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if !image:
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
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register_output_property(image)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_int("get_grid_size", "set_grid_size", "Grid Size")#, Vector2(1, 10))
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mm_graph_node.add_slot_float("get_density", "set_density", "Density", 0.01)#, Vector2(0, 1))
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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var ps : float = 1.0 / float(pseed)
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#return dots(uv, 1.0/$(size), $(density), $(seed));
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var f : float = Noises.dots(uv, 1.0 / float(grid_size), density, ps)
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return Color(f, f, f, 1)
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func _render(material) -> void:
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var img : Image = render_image(material)
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image.set_value(img)
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func get_grid_size() -> int:
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return grid_size
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func set_grid_size(val : int) -> void:
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grid_size = val
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set_dirty(true)
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func get_density() -> float:
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return density
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func set_density(val : float) -> void:
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density = val
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set_dirty(true)
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