broken_seals/game/ui/unitframes/TargetUnitframe.gd

152 lines
5.0 KiB
GDScript3
Raw Normal View History

extends VBoxContainer
2019-11-20 14:30:34 +01:00
2020-01-31 20:01:34 +01:00
# Copyright (c) 2019-2020 Péter Magyar
2019-12-22 19:20:38 +01:00
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
2019-11-20 14:30:34 +01:00
export (PackedScene) var aura_entry_scene : PackedScene
export (NodePath) var name_text_path : NodePath
export (NodePath) var health_range_path : NodePath
export (NodePath) var health_text_path : NodePath
export (NodePath) var resource_range_path : NodePath
export (NodePath) var resource_text_path : NodePath
2019-11-20 14:30:34 +01:00
export (NodePath) var aura_grid_path : NodePath
var _name_text : Label
var _health_range : Range
var _health_text : Label
var _resource_range : Range
var _resource_text : Label
var _aura_grid : GridContainer
2019-11-20 14:30:34 +01:00
var _player : Entity
var _mana : ManaResource
2019-11-20 14:30:34 +01:00
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_name_text = get_node(name_text_path) as Label
_health_range = get_node(health_range_path) as Range
_health_text = get_node(health_text_path) as Label
_resource_range = get_node(resource_range_path) as Range
_resource_text = get_node(resource_text_path) as Label
_aura_grid = get_node(aura_grid_path) as GridContainer
2019-11-20 14:30:34 +01:00
func set_player(p_player : Entity) -> void:
if not _player == null and is_instance_valid(_player):
_player.getc_resource_index(EntityEnums.ENTITY_RESOURCE_INDEX_HEALTH).disconnect("changed", self, "_on_player_health_changed")
_player.disconnect("notification_caura", self, "on_notification_caura")
_player.disconnect("cdied", self, "cdied")
_player.disconnect("centity_resource_added", self, "centity_resource_added")
if _mana != null:
_mana.disconnect("changed", self, "_on_mana_changed")
_mana = null
2019-11-20 14:30:34 +01:00
for a in _aura_grid.get_children():
_aura_grid.remove_child(a)
2019-11-20 14:30:34 +01:00
a.queue_free();
_player = null
2019-11-20 14:30:34 +01:00
set_process(false)
if p_player == null:
hide()
return
_player = p_player
2019-11-20 14:30:34 +01:00
for index in range(_player.getc_aura_count()):
var aura : AuraData = _player.getc_aura(index)
2019-11-20 14:30:34 +01:00
on_notification_caura(SpellEnums.NOTIFICATION_AURA_ADDED, aura)
2019-11-20 14:30:34 +01:00
_player.connect("notification_caura", self, "on_notification_caura")
2019-12-24 10:22:56 +01:00
_player.connect("cdied", self, "cdied", [], CONNECT_DEFERRED)
_player.connect("centity_resource_added", self, "centity_resource_added")
for i in range(_player.getc_resource_count()):
centity_resource_added(_player.getc_resource_index(i))
2019-11-20 14:30:34 +01:00
var health = _player.getc_resource_index(EntityEnums.ENTITY_RESOURCE_INDEX_HEALTH)
2019-11-20 14:30:34 +01:00
_on_player_health_changed(health)
health.connect("changed", self, "_on_player_health_changed")
2019-11-20 14:30:34 +01:00
_name_text.text = _player.centity_name
2019-11-20 14:30:34 +01:00
set_process(true)
show()
func centity_resource_added(res : EntityResource):
if res is ManaResource:
_mana= res as ManaResource
_mana.connect("changed", self, "_on_mana_changed")
_on_mana_changed(_mana)
func _on_mana_changed(resource: EntityResource) -> void:
if resource.max_value == 0:
_resource_range.min_value = 0
_resource_range.max_value = 1
_resource_range.value = 0
_resource_text.text = ""
return
_resource_range.min_value = 0
_resource_range.max_value = resource.max_value
_resource_range.value = resource.current_value
_resource_text.text = str(resource.current_value) + "/" + str(resource.max_value)
2019-11-20 14:30:34 +01:00
func on_notification_caura(what : int, aura_data : AuraData) -> void:
if what == SpellEnums.NOTIFICATION_AURA_ADDED:
var created_node : Node = aura_entry_scene.instance()
_aura_grid.add_child(created_node)
created_node.owner = _aura_grid
created_node.set_aura_data(aura_data)
elif what == SpellEnums.NOTIFICATION_AURA_REMOVED:
for bn in _aura_grid.get_children():
if bn.get_aura_data() == aura_data:
_aura_grid.remove_child(bn)
bn.queue_free()
return
2019-11-20 14:30:34 +01:00
func _on_player_health_changed(health : EntityResource) -> void:
if health.max_value == 0:
_health_range.min_value = 0
_health_range.max_value = 1
_health_range.value = 0
_health_text.text = ""
2019-11-20 14:30:34 +01:00
return
_health_range.min_value = 0
_health_range.max_value = health.max_value
_health_range.value = health.current_value
_health_text.text = str(health.current_value) + "/" + str(health.max_value)
2019-11-20 14:30:34 +01:00
func cdied(entity : Entity) -> void:
set_player(null)