broken_seals/game/steering_ai_framework/Behaviors/GSAIEvade.gd

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GDScript3
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2020-02-19 13:06:40 +01:00
# Calculates acceleration to take an agent away from where a target agent is
# moving.
class_name GSAIEvade
extends GSAIPursue
func _init(agent: GSAISteeringAgent, target: GSAISteeringAgent, predict_time_max := 1.0).(
agent, target, predict_time_max
):
pass
func _get_modified_acceleration() -> float:
return -agent.linear_acceleration_max