# Calculates acceleration to take an agent away from where a target agent is # moving. class_name GSAIEvade extends GSAIPursue func _init(agent: GSAISteeringAgent, target: GSAISteeringAgent, predict_time_max := 1.0).( agent, target, predict_time_max ): pass func _get_modified_acceleration() -> float: return -agent.linear_acceleration_max