broken_seals/game/particles/magic/particle_magic_float.tres

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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://textures/particle/magic_particle_1.png" type="Texture" id=1]
[resource]
flags_transparent = true
flags_unshaded = true
flags_do_not_receive_shadows = true
flags_disable_ambient_light = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_blend_mode = 1
params_billboard_mode = 2
albedo_texture = ExtResource( 1 )