broken_seals/game/addons/world_generator/ui/RectView.gd

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3.9 KiB
GDScript3
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tool
extends Control
var rect_editor_node_scene : PackedScene = preload("res://addons/world_generator/ui/RectViewNode.tscn")
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export(NodePath) var zoom_widget_path : NodePath = ""
var _rect_scale : float = 1
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var edited_resource : WorldGenBaseResource = null
var edited_resource_current_size : Vector2 = Vector2()
var _plugin : EditorPlugin = null
var _undo_redo : UndoRedo = null
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func _enter_tree():
var zoom_widget : Node = get_node_or_null(zoom_widget_path)
if !zoom_widget:
return
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if !zoom_widget.is_connected("zoom_changed", self, "on_zoom_changed"):
zoom_widget.connect("zoom_changed", self, "on_zoom_changed")
if !is_connected("visibility_changed", self, "on_visibility_changed"):
connect("visibility_changed", self, "on_visibility_changed")
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func set_plugin(plugin : EditorPlugin) -> void:
_plugin = plugin
_undo_redo = _plugin.get_undo_redo()
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func on_visibility_changed() -> void:
call_deferred("apply_zoom")
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func apply_zoom() -> void:
if !edited_resource:
return
var rect : Rect2 = edited_resource.rect
edited_resource_current_size = rect.size
rect.position = rect.position * _rect_scale
rect.size = rect.size * _rect_scale
set_custom_minimum_size(rect.size)
var p : MarginContainer = get_parent() as MarginContainer
p.add_constant_override("margin_left", min(rect.size.x / 4.0, 50 * _rect_scale))
p.add_constant_override("margin_right", min(rect.size.x / 4.0, 50 * _rect_scale))
p.add_constant_override("margin_top", min(rect.size.y / 4.0, 50 * _rect_scale))
p.add_constant_override("margin_bottom", min(rect.size.y / 4.0, 50 * _rect_scale))
for c in get_children():
c.set_editor_rect_scale(_rect_scale)
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func on_zoom_changed(zoom : float) -> void:
_rect_scale = zoom
apply_zoom()
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func _draw():
draw_rect(Rect2(Vector2(), get_size()), Color(0.2, 0.2, 0.2, 1))
var rsh : float = clamp(_rect_scale / 2.0, 1, 5)
var c : Color = Color(0.4, 0.4, 0.4, 1)
# Indicators that show the size of a unit (1 chunk)
# Top left
draw_line(Vector2(_rect_scale, 0), Vector2(_rect_scale, rsh), c)
draw_line(Vector2(0, _rect_scale), Vector2(rsh, _rect_scale), c)
# Top right
draw_line(Vector2(get_size().x - _rect_scale, 0), Vector2(get_size().x - _rect_scale, rsh), c)
draw_line(Vector2(get_size().x - rsh, _rect_scale), Vector2(get_size().x, _rect_scale), c)
# Bottom left
draw_line(Vector2(_rect_scale, get_size().y - rsh), Vector2(_rect_scale, get_size().y), c)
draw_line(Vector2(0, get_size().y - _rect_scale), Vector2(rsh, get_size().y - _rect_scale), c)
# Bottom right
draw_line(Vector2(get_size().x - _rect_scale, get_size().y - rsh), Vector2(get_size().x - _rect_scale, get_size().y), c)
draw_line(Vector2(get_size().x - rsh, get_size().y - _rect_scale), Vector2(get_size().x, get_size().y - _rect_scale), c)
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func refresh() -> void:
clear()
if !edited_resource:
return
var rect : Rect2 = edited_resource.rect
edited_resource_current_size = rect.size
rect.position = rect.position * _rect_scale
rect.size = rect.size * _rect_scale
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set_custom_minimum_size(rect.size)
apply_zoom()
refresh_rects()
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func clear() -> void:
pass
func refresh_rects() -> void:
clear_rects()
if !edited_resource:
return
var cont : Array = edited_resource.get_content()
for c in cont:
if c:
var s : Node = rect_editor_node_scene.instance()
add_child(s)
s.set_plugin(_plugin)
s.set_editor_rect_scale(_rect_scale)
s.edited_resource_parent_size = edited_resource_current_size
s.set_edited_resource(c)
func clear_rects():
for c in get_children():
c.queue_free()
remove_child(c)
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func set_edited_resource(res : WorldGenBaseResource):
if edited_resource:
edited_resource.disconnect("changed", self, "on_edited_resource_changed")
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edited_resource = res
refresh()
if edited_resource:
edited_resource.connect("changed", self, "on_edited_resource_changed")
func on_edited_resource_changed() -> void:
call_deferred("refresh")