mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
53 lines
1.3 KiB
GDScript3
53 lines
1.3 KiB
GDScript3
|
tool
|
||
|
extends MMNode
|
||
|
|
||
|
var Noises = preload("res://addons/mat_maker_gd/nodes/common/noises.gd")
|
||
|
|
||
|
export(Resource) var image : Resource
|
||
|
|
||
|
export(int) var grid_size : int = 16
|
||
|
export(float) var density : float = 0.5
|
||
|
|
||
|
func _init_properties():
|
||
|
if !image:
|
||
|
image = MMNodeUniversalProperty.new()
|
||
|
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
||
|
|
||
|
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
||
|
|
||
|
register_output_property(image)
|
||
|
|
||
|
func _register_methods(mm_graph_node) -> void:
|
||
|
mm_graph_node.add_slot_texture_universal(image)
|
||
|
mm_graph_node.add_slot_int("get_grid_size", "set_grid_size", "Grid Size")#, Vector2(1, 10))
|
||
|
mm_graph_node.add_slot_float("get_density", "set_density", "Density", 0.01)#, Vector2(0, 1))
|
||
|
|
||
|
func get_value_for(uv : Vector2, pseed : int) -> Color:
|
||
|
var ps : float = 1.0 / float(pseed)
|
||
|
|
||
|
#return dots(uv, 1.0/$(size), $(density), $(seed));
|
||
|
var f : float = Noises.dots(uv, 1.0 / float(grid_size), density, ps)
|
||
|
|
||
|
return Color(f, f, f, 1)
|
||
|
|
||
|
func _render(material) -> void:
|
||
|
var img : Image = render_image(material)
|
||
|
|
||
|
image.set_value(img)
|
||
|
|
||
|
func get_grid_size() -> int:
|
||
|
return grid_size
|
||
|
|
||
|
func set_grid_size(val : int) -> void:
|
||
|
grid_size = val
|
||
|
|
||
|
set_dirty(true)
|
||
|
|
||
|
func get_density() -> float:
|
||
|
return density
|
||
|
|
||
|
func set_density(val : float) -> void:
|
||
|
density = val
|
||
|
|
||
|
set_dirty(true)
|