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38 lines
1.3 KiB
GDScript3
38 lines
1.3 KiB
GDScript3
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# Calculates an acceleration to make an agent intercept another based on the
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# target agent's movement.
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class_name GSAIPursue
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extends GSAISteeringBehavior
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# The target agent that the behavior is trying to intercept.
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var target: GSAISteeringAgent
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# The maximum amount of time in the future the behavior predicts the target's
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# location.
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var predict_time_max: float
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func _init(agent: GSAISteeringAgent, _target: GSAISteeringAgent, _predict_time_max := 1.0).(agent) -> void:
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self.target = _target
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self.predict_time_max = _predict_time_max
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func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
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var target_position := target.position
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var distance_squared := (target_position - agent.position).length_squared()
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var speed_squared := agent.linear_velocity.length_squared()
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var predict_time := predict_time_max
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if speed_squared > 0:
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var predict_time_squared := distance_squared / speed_squared
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if predict_time_squared < predict_time_max * predict_time_max:
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predict_time = sqrt(predict_time_squared)
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acceleration.linear = ((target_position + (target.linear_velocity * predict_time)) - agent.position).normalized()
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acceleration.linear *= _get_modified_acceleration()
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acceleration.angular = 0
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func _get_modified_acceleration() -> float:
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return agent.linear_acceleration_max
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