broken_seals/game/addons/bone_editor/BoneDock.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1]
script/source = "tool
extends CenterContainer
var bone_editor
func _on_Button_pressed( ):
if self.bone_editor == null:
return
self.bone_editor.save_poses( )
func _on_Button2_pressed():
if self.bone_editor == null:
return
self.bone_editor.init_poses( )
func _on_Button3_pressed():
if self.bone_editor == null:
return
self.bone_editor.load_poses( )
"
[node name="CenterContainer" type="CenterContainer"]
margin_right = 40.0
margin_bottom = 40.0
script = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="."]
margin_left = 44.0
margin_top = 10.0
margin_right = 324.0
margin_bottom = 30.0
[node name="Button" type="Button" parent="HBoxContainer"]
margin_right = 84.0
margin_bottom = 20.0
text = "Insert Keys"
flat = true
[node name="Button3" type="Button" parent="HBoxContainer"]
margin_left = 88.0
margin_right = 198.0
margin_bottom = 20.0
text = "Load from Keys"
flat = true
[node name="Button2" type="Button" parent="HBoxContainer"]
margin_left = 202.0
margin_right = 280.0
margin_bottom = 20.0
text = "Init Bones"
flat = true
[connection signal="pressed" from="HBoxContainer/Button" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="HBoxContainer/Button3" to="." method="_on_Button3_pressed"]
[connection signal="pressed" from="HBoxContainer/Button2" to="." method="_on_Button2_pressed"]