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https://github.com/Relintai/broken_seals.git
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29 lines
1.0 KiB
Plaintext
29 lines
1.0 KiB
Plaintext
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://modules/planets/test_planet/dungeons/dung_teleporter.gd" type="Script" id=1]
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[ext_resource path="res://modules/planets/test_planet/voxel_library/textures/test_brick_albedo.png" type="Texture" id=2]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 1, 1, 1 )
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[sub_resource type="SpatialMaterial" id=2]
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flags_vertex_lighting = true
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albedo_color = Color( 0.494118, 0.494118, 0.494118, 1 )
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albedo_texture = ExtResource( 2 )
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[sub_resource type="BoxShape" id=3]
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extents = Vector3( 0.5, 0.5, 0.5 )
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[node name="DungeonTeleporter" type="StaticBody"]
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script = ExtResource( 1 )
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default_albedo = Color( 0.521569, 0.521569, 0.521569, 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5 )
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5 )
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shape = SubResource( 3 )
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