broken_seals/game/scripts/world_generators/MainPlanetGenerator.gd

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tool
extends VoxelmanLevelGenerator
class_name MainPlanetGenerator
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# Copyright (c) 2019-2020 Péter Magyar
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#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
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const planet_folder : String = "res://modules/planets"
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export(int) var _force_planet : int = -1
export(int) var _level_seed : int
export(bool) var _spawn_mobs : bool
export(PlanetData) var planet : PlanetData = null
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var _world : VoxelWorld
var _planet : Planet
var _library : VoxelmanLibrary
func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: VoxelmanLibrary) -> void:
_level_seed = level_seed
_world = world
_spawn_mobs = spawn_mobs
_library = library
if planet != null:
_planet = planet.instance()
_planet.current_seed = _level_seed
_planet.setup()
_planet.setup_library(_library)
_library.refresh_rects()
# create_planet()
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func _generate_chunk(chunk : VoxelChunk) -> void:
if _planet == null:
return
_planet.generate_chunk(chunk, _spawn_mobs)
func create_planet():
var planet_files : Array = get_planets(planet_folder)
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if planet_files.size() == 0:
return
var ind : int
if _force_planet == -1:
seed(_level_seed)
ind = randi() % planet_files.size()
else:
ind = _force_planet
var planet_data : PlanetData = ResourceLoader.load(planet_files[ind], "PlanetData")
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if planet_data == null:
print("planet_data is null!")
return
print("planet loaded: " + planet_data.resource_path)
_planet = planet_data.instance()
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_planet.current_seed = _level_seed
_planet.data = planet_data
_planet.setup()
_planet.setup_library(_library)
func get_planets(path : String, root : bool = true) -> Array:
var planet_files : Array = Array()
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin(true)
var file_name = dir.get_next()
while (file_name != ""):
if not dir.current_is_dir():
planet_files.append(path + "/" + file_name)
else:
if root:
var l : Array = get_planets(path + "/" + file_name, false)
for i in l:
planet_files.append(i)
file_name = dir.get_next()
return planet_files